It sounds like a classic DxWnd and dgVoodoo interaction quirk, especially with older Direct3D 8/9 titles like Secret of the Old Clock. When the game loses and regains focus, dgVoodoo or the game's internal resolution reset routine is likely overriding DxWnd's window hooks, causing it to snap back to fullscreen. For the borderless window and positioning issue, a few specific settings in DxWnd usually help: Fixing the Border and Movability: In your target's configuration window under the Main tab,...
Hi there! Encountering unicast-flood errors on your network switches when using a test automation framework like STAF (Software Testing Automation Framework) is usually tied to how the framework handles continuous node-to-node communication, heartbeat signals, or heavy data streaming across multiple test machines. When STAF starts intensive multi-host communication, it often generates a high volume of TCP/IP traffic or rapid ARP requests. If a switch's Content Addressable Memory (CAM) table fills...