Good old problem once fixed in Player code around the year 2007 was introduced by recently commited code again. This patch replaces uint to uint32_t in affected parts of the code.
Thanks for fixing this. These stem from a recent contribution of a new interface. I've applied the patch to trunk, and will keep an eye out for things like this in the future.
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Thanks for fixing this. These stem from a recent contribution of a new interface. I've applied the patch to trunk, and will keep an eye out for things like this in the future.