Menu

#5204 LB2CD: Room/Event-specific music over general ambient music

SCI: Laura Bow 2
closed-fixed
5
2011-04-03
2010-08-09
PhiloHippus
No

Laura Bow 2: The Dagger of Amon Ra (CD/DOS/English), version 1.1
ScummVM 1.2.0svn51934

Situation: Enter a room or trigger event with specific music
Bug: Ambient music does not stop or fade out, room/event specific music plays over it

Present in many rooms throughout the museum, like the Egyptian exhibit, Carrington's office or any corpse discovery event

Attached a savegame. Can't save in rooms ahead so from save point enter door on right, then enter upper door to Carrington's office to discover a corpse. This case illustrates both the event and room specific music. Haven't checked the Floppy version (currently unable to proceed to to bug 3041232) but I'd wager it is also affected.

Discussion

  • PhiloHippus

    PhiloHippus - 2010-08-09

    Savegame

     
  • Ethan Sherr-Ziarko

    This sort of problem is pretty persistent throughout the SCI 1.1 games. There are similar issues in Quest for Glory 3, King's Quest 5 CD, and Freddy Pharkas with music not stopping/looping correctly or being out of tune.

     
  • Filippos Karapetis

    Which music driver are you using? Adlib, MT-32 or GM?

     
  • PhiloHippus

    PhiloHippus - 2011-01-16

    Just tested with:

    Microsoft GS Wavetable Synth
    Adlib Emulator (both)
    IBM PCJr
    Creative Music System

    They all produce the problem

    Used svn 55265

     
  • Filippos Karapetis

    Partially fixed in rev 9654068

     
  • Filippos Karapetis

    • assigned_to: nobody --> thebluegr
    • status: open --> closed-fixed
     
  • Filippos Karapetis

    Fixed in rev bfef0f5

     
Auth0 Logo