Menu

#4411 TINSEL: Bug at intro

Discworld
closed-postponed
5
2010-02-19
2009-07-14
BeleG
No

ScummVM Win32 SVN'42472
Discworld 1 CD, Spanish, Windows XP SP3

At the intro, when the drunk guy is coming down the way to meet Death, he says he's coming next week for his usual 'special'. Exactly when he's saying that, his and Death's sprites desappear, then they appear again (and the the drunk guy comes back again from the bar).

Then, again, when he gets next to Death and says 'Hey, watch where you're going' he desappears and appear again coming down from the bar.

Discussion

  • Johannes Schickel

    I think this is a bug from the original game, if you move the talk setting in the Discworld internal dialog to the whole left, it should be gone.

     
  • Eugene Sandulenko

    Move it to the Wiki then?

     
  • Johannes Schickel

    I'm fine if we would move it to the wiki, there seem to be some other subtitle speed related bugs at http://wiki.scummvm.org/index.php/Tinsel/Bugs The second one looks like suffering from the exactly same problem.

     
  • Max Horn

    Max Horn - 2009-09-24

    Paul, maybe you can workaround this?
    Otherwise we should move this to the Wiki and close it.

     
  • Max Horn

    Max Horn - 2009-09-24
    • labels: 365527 --> Also occurs in the original
    • assigned_to: nobody --> dreammaster
     
  • Paul Gilbert

    Paul Gilbert - 2009-09-28

    I think we'll have to move it to the Wiki and leave it an outstanding original bug for now.

    If anyone's ever interested in fixing it, the issue is in t1PlayReel. As the comments say, an animation will play until either "the script finishes, another reel starts up, or the actor gets killed". In most cases it's fine for the animation to repeat, such as for someone's talking animation, but in this case we should have a hard-coded list of animation hCode's that shouldn't repeat.

     
  • Paul Gilbert

    Paul Gilbert - 2010-02-19
    • status: open --> closed-postponed