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#2299 ZAK: Intro runs too fast (Amiga)

closed-invalid
kirben
5
2005-10-29
2005-10-21
No

The intro runs too fast.
On an original Amiga, last 2:08 mins (from "Later that
night...." 'til the end).
On Scummvm, the very same portion last 1:42 min. The
credits run so fast, that they're barely readable
I think ths happens with the FM_towns version aswell,
since the intro is over before the audio track is.

I'm using 0.8.0pre Oct. 19, 22:26:20 on win XP

I also tested in on 0.71. Same running time (!:42).

thx,
Isaac

Discussion

  • Isaac A. Steiner

    • summary: Intro runs too fast (Amiga) --> Intro runs too fast (Zak Amiga)
     
  • Isaac A. Steiner

    • summary: Intro runs too fast (Zak Amiga) --> Intro runs too fast (Amiga)
     
  • Isaac A. Steiner

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    user_id=1170083

    Edit: the intro of Indy3 is also too fast.

    Monkey Island 1, however, runs exactly the same time.
    Will test others soon

     
  • Max Horn

    Max Horn - 2005-10-22

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    Yeah I noticed that in the past, too. Thanks for doing the
    timing in the original version and reporting this!

    The script timing was developed and tuned for V5-V8 games,
    but I think we never did much regardin it for V1/V2 games,
    and for V3 I only "hacked" it the way I thought it should
    work...

    Alas, 1:42 = 102 seconds, 2:08 = 128 seconds, so it seems we
    are playing roughly 1.2-1.25 times faster than we should...
    ? (as fraction, 6/5 = 60/50 = 72/60 and 5/4 = 60/48 =
    75/60). I wonder if we can read anything into these
    fractions :-)

     
  • Max Horn

    Max Horn - 2005-10-22
    • summary: Intro runs too fast (Amiga) --> ZAK: Intro runs too fast (Amiga)
     
  • Quietust

    Quietust - 2005-10-24

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    user_id=56060

    The Indy3 intro runs at the correct speed - the script has
    numerous synchronization points where it waits for the music
    to reach a particular point before continuing (the sparkles,
    displaying the train, showing the Indy logo, each time Indy
    stops running). On a slow Amiga, the scripts won't be able
    to keep up with the music, though on a fast system (like my
    25MHz Amiga 2500) the scripts are timed just fine.

    As for the Zak intro, the scripts were timed to run at the
    correct speed on a particular CPU speed (namely, a 7.14MHz
    68000), so when they are run in ScummVM (or even on a faster
    25MHz 68030) they run too quickly. The MS-DOS version of Zak
    McKracken actually has two different modes for the intro -
    one for slow CPUs (which messes up on faster ones) and one
    for faster CPUs (which waits for the music).

     
  • Isaac A. Steiner

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    user_id=1170083

    hmm...
    I use a A500, 1 MB.
    Hm.. these synchronisation points don#t seems to work
    when using ScummVM either...

    What is there to do with Zak? (Esp. with the FM-Towns
    Version)?

    Best regards,
    Isaac

     
  • kirben

    kirben - 2005-10-29

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    user_id=34715

    Closing, since this is normal for the Amiga versions.

    Try running the original FM-TOWNS version of Zak under the
    unz emulator (From
    http://members.at.infoseek.co.jp/townsemu/index.html ) and
    compare introduction speed to ScummVM. If there is a
    difference, add a new bug report for it.

     
  • kirben

    kirben - 2005-10-29
    • assigned_to: nobody --> kirben
    • status: open --> closed-invalid
     
  • kirben

    kirben - 2005-10-29
    • labels: --> iMuse/Music
     
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