MetaHuman Creator
MetaHuman Creator has been decades in the making. Companies like 3Lateral and Cubic Motion have been pushing the limits of digital human creation for years. Now, as part of Epic Games, they've been able to push the technology even further—and make it happen in real time. Most importantly, they've made it accessible to everyone. MetaHuman Creator is so easy to use, you may not even need to open the user guide! Simply select a starting point from the diverse range in the database, choose several more to contribute to your MetaHuman, and blend between them. Then, refine your character with sculpting tools and control guides, just by dragging on the asset. With near-infinite variations of facial features and skin complexions, plus an array of different choices for hair, eyes, make-up, and teeth, you can create a huge variety of faces for your projects.
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Wonder Studio
No More MoCap, no complicated 3D software and no expensive production hardware—all the artist needs is a camera. Upload your CG character model to one shot or an entire scene and the system will automatically detect cuts and track the actor throughout the sequence. The system automatically detects the actor’s performance based on single-camera footage. Then, it takes that performance and transfers it to the CG character of your choice — automatically animated, lit, and composed. Wonder Studio AI automates 80%-90% of “objective” VFX work and leaves the artist with the remaining “subjective” work, which can be exported into the software they already use.
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AdonisFX
AdonisFX is a digital anatomy framework for Maya and Houdini. Layered solvers for muscles, fat, skin, and facial simulation produce high-quality results at every stage, from background characters to hero shots. Simulation is fully interactive: jump to any frame and get accurate results immediately, with no linear playback and no waiting for recalculation. Self-collision detection prevents interpenetration in extreme poses, and anisotropic muscle simulation delivers realistic directional fibre behaviour for believable tissue deformation. A modular architecture means the same system scales from simple rigs to full hero anatomy without rebuilding. Characters transfer between Maya and Houdini without conversion or data loss, keeping hybrid pipelines running smoothly.
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Character Creator
Character Creator (CC) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, or any other 3D tools. CC connects industry-leading pipelines with one system for 3D character generation, animation rigging, asset management, look-dev rendering, and interactive design.
Whether humans, creatures or props, creativity is no longer limited by the existing CC character base. Any rigged biped models can be imported, characterized, and facial rigged in Character Creator. New features now make any character compatible with thousands of motion assets, ready for natural lip-sync, motion capture, and animation controls in iClone. CC characters can also be optimized for low-poly, high-performance crowd simulation, AR, VR, and Metaverse.
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