Ring
The Ring is a practical general-purpose multi-paradigm language. The supported programming paradigms are imperative, procedural, object-oriented, declarative using nested structures, functional, meta programming and natural programming. The language is portable (Windows, Linux, macOS, Android, WebAssembly, etc.) and can be used to create Console, GUI, Web, Games and Mobile applications. The language is designed to be simple, small and flexible. The language is simple, trying to be natural, encourage organization and comes with transparent and visual implementation. It comes with compact syntax and a group of features that enable the programmer to create natural interfaces and declarative domain-specific languages in a fraction of time. It is very small, flexible and comes with smart garbage collector that puts the memory under the programmer control. It supports many programming paradigms, comes with useful and practical libraries.
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BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. Initially, BASIC concentrated on supporting straightforward mathematical work, with matrix arithmetic support from its initial implementation as a batch language, and character string functionality being added by 1965. The emergence of BASIC took place as part of a wider movement towards time-sharing systems. Some dialects of BASIC supported matrices and matrix operations, which can be used to solve sets of simultaneous linear algebraic equations. These dialects would directly support matrix operations such as assignment, addition, multiplication (of compatible matrix types), and evaluation of a determinant. BASIC declined in popularity in the 1990s, as more powerful microcomputers came to market and programming languages with advanced features (such as Pascal and C) became tenable on such computers.
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GameMaker Language (GML)
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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QBasic
QBasic as well as QuickBasic is an easy-to-learn programming language (and therefore ideal for beginners), based on DOS operating system, but also executable on Windows. QBasic is the slimmed-down version of QuickBasic. Compared to QuickBasic, QBasic is limited as it lacks a compiler. Therefore QBasic cannot be used to produce executables (.exe files). The source code (usual files with .bas extension) can only be executed immediately by the built-in QBasic interpreter. Furthermore, QuickBasic has a more extensive command set than QBasic. The best way to learn to program is to start with a lightweight programming language and a simple compiler. Qbasic (short: QB) has great advantages for pros and beginners that other compilers can't offer. Back then, when DOS was the most widely used operating system, QB IDE enjoyed great popularity. On current Windows systems, QBasic/QuickBASIC requires a DOS emulator, e.g. DOSBox.
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