OpenCL
OpenCL (Open Computing Language) is an open, royalty-free standard for cross-platform parallel programming of heterogeneous computing systems that lets developers accelerate computing tasks by leveraging diverse processors such as CPUs, GPUs, DSPs, and FPGAs across supercomputers, cloud servers, personal computers, mobile devices, and embedded platforms. It defines a programming framework including a C-based language for writing compute kernels and a runtime API to control devices, manage memory, and execute parallel code, giving portable and efficient access to heterogeneous hardware. OpenCL improves speed and responsiveness for a wide range of applications including creative tools, scientific and medical software, vision processing, and neural network training and inferencing by offloading compute-intensive work to accelerator processors.
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Codename One
Codename One is an open-source cross-platform mobile app development framework to build native iOS, Android, Desktop & Web apps with a single Java or Kotlin codebase.
It compiles Java or Kotlin into native code for iOS, Android, UWP (Universal Windows Platform), and even JavaScript (with seamless PWA and Thread support).
It's a complete mobile platform featuring virtual machines, simulator, design tools (visual theme/builder/css), IDE integrations, ports to multiple OS's and much more. It provides full access to the underlying native OS code (e.g. Objective-C, C#, Dalvik/ART) through a portable abstraction which enables 100% code reuse.
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Bright Cluster Manager
NVIDIA Bright Cluster Manager offers fast deployment and end-to-end management for heterogeneous high-performance computing (HPC) and AI server clusters at the edge, in the data center, and in multi/hybrid-cloud environments. It automates provisioning and administration for clusters ranging in size from a couple of nodes to hundreds of thousands, supports CPU-based and NVIDIA GPU-accelerated systems, and enables orchestration with Kubernetes. Heterogeneous high-performance Linux clusters can be quickly built and managed with NVIDIA Bright Cluster Manager, supporting HPC, machine learning, and analytics applications that span from core to edge to cloud. NVIDIA Bright Cluster Manager is ideal for heterogeneous environments, supporting Arm® and x86-based CPU nodes, and is fully optimized for accelerated computing with NVIDIA GPUs and NVIDIA DGX™ systems.
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WebGL
OpenGL ES for the Web. WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API. WebGL brings plugin-free 3D to the web, implemented right into the browser. Major browser vendors Apple (Safari), Google (Chrome), Microsoft (Edge), and Mozilla (Firefox) are members of the WebGL Working Group. Google Groups and StackOverflow discussions on developing with WebGL.
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