NVIDIA Omniverse
NVIDIA Omniverse™ acts as a hub to interconnect your existing 3D workflow, replacing linear pipelines with live-sync creation, letting you create like never before, and at speeds you’ve never experienced. Watch GeForce RTX 3D creators collaboratively create an animated short with Omniverse Cloud, bringing in 3D assets from their favorite design and content creation tools such as Autodesk Maya, Adobe Substance Painter, Unreal Engine, and SideFX Houdini. NVIDIA Omniverse enables Sir Wade Neistadt, who works in a variety of apps, to create without bottlenecks. Pairing the Omniverse Platform with an NVIDIA RTX™ A6000 running on NVIDIA Studio Drivers enables him to, as he states, ”put it all together, light it, render it, and have everything in context using RTX rendering—all without ever exporting the data to and from applications.
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GeForce NOW
GeForce NOW is NVIDIA’s cloud-gaming service that lets you stream high-end PC gaming from remote servers to almost any device, without needing a powerful local GPU. You connect your existing game libraries or play supported free-to-play titles. The service delivers RTX-powered visuals, a library of over 4,000 games, support for real-time ray tracing, and very low latency streaming. For higher-end members, it supports ultra resolutions up to 5K, high frame rates (such as 120 fps and even up to 360 fps in certain settings), especially when using NVIDIA's latest Blackwell/RTX-50-series cloud hardware. Features like “Install-to-Play” enable you to install and launch many games you own more directly. GeForce NOW also uses cloud saves (for supported games) so you can pick up gameplay across devices, and it dynamically adjusts streaming quality based on your network.
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NVIDIA DLSS
NVIDIA's Deep Learning Super Sampling (DLSS) is an advanced suite of AI-driven rendering technologies designed to enhance gaming performance and visual fidelity. Leveraging the power of GeForce RTX Tensor Cores, DLSS boosts frame rates while delivering sharp, high-quality images that rival native resolutions. The latest iteration, DLSS 4, introduces several key features. Utilizing AI, this feature generates up to three additional frames for every traditionally rendered frame, significantly increasing performance, up to 8x over conventional rendering methods, while maintaining responsiveness with NVIDIA Reflex. Replaces traditional, hand-tuned denoisers with an AI-trained network, producing higher-quality pixels in ray-traced scenes. This results in enhanced lighting detail and more accurate reflections. Employs AI to upscale lower-resolution images to higher resolutions, preserving image clarity and detail. The new transformer-based AI model enhances stability between frames.
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Nemotron 3 Ultra
Nemotron 3 Nano is a compact, open large language model in NVIDIA’s Nemotron 3 family, designed for efficient agentic reasoning, conversational AI, and coding tasks. It uses a hybrid Mixture-of-Experts Mamba-Transformer architecture that activates only a small subset of parameters per token, enabling low-latency inference while maintaining strong accuracy and reasoning performance. It has approximately 31.6 billion total parameters with around 3.2 billion active (3.6 billion including embeddings), allowing it to achieve higher accuracy than previous Nemotron 2 Nano while using less computation per forward pass. Nemotron 3 Nano supports long-context processing of up to one million tokens, enabling it to handle large documents, multi-step workflows, and extended reasoning chains in a single pass. It is designed for high-throughput, real-time execution, excelling in multi-turn conversations, tool calling, and agent-based workflows where tasks require planning, reasoning, and more.
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