Adversus is an outbound dialing solution that helps you streamline your call strategies, automate manual processes, and provide valuable insights to improve your outbound workflows and efficiency.
Adversus was born in 2015 after our founders experienced a lack of flexibility with the solution they worked with. The dream was to build an outbound solution that would change the game․ We believe in user-driven innovation, and we acknowledge that every single user has different needs and demands.
We provide a solution that incorporates flexibility and customization to every aspect of the workflow. At Adversus, our primary focus is to have a future-proof solution that never falls behind. We do not just want to adapt to the market but instead push the boundaries of what is possible.
Adversus is used by businesses in a wide range of industries, with the common goal to make their outbound call activities more efficient. The size ranges from one to several hundred end-users.
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Sumsub is a full-cycle verification platform that secures every step of the user journey. With Sumsub’s customizable KYC, KYB, AML, Transaction Monitoring and Fraud Prevention solutions, you can orchestrate your verification process, welcome more customers worldwide, meet compliance requirements, reduce costs and protect your business.
Sumsub achieves the highest conversion rates in the industry—91.64% in the US, 95.86% in the UK, and 97.89% in Hong Kong—while verifying users in less than 50 seconds on average.
Sumsub’s methodology follows FATF recommendations, the international standard for AML/CTF rules and local regulatory requirements (FINMA, FCA, CySEC, MAS, BaFin).
Sumsub has over 2,000 clients across the fintech, crypto, transportation, trading, e-commerce and gaming industries including Bitpanda, Wirex, Avis, Bybit, Huobi, Kaizen Gaming, and TransferGo.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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