mimem
mimem is a cloud-based, AI-assisted markerless motion capture application that turns recorded video into 3D character animation. Users can upload footage from stationary phones, webcams, GoPros, DSLRs, or other cameras; the service synchronizes views and reconstructs body, hand, and finger movement without marker suits or calibration equipment. A browser-based preview lets users review the result before exporting FBX animation for use in compatible 3D software, including Unity, Unreal Engine, Blender, and Maya. Users can also retarget motion to their own characters, with IK retargeting available on paid plans. The companion app supports synchronized recording with iPhone and Android devices, while multi-camera capture scales by plan, up to 12 cameras. The product serves character-animation, game-development, film, and visual-effects workflows. A free tier is available with limited monthly exports; paid plans provide higher processing, storage, camera, and export allowances.
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Xsens
Xsens delivers proven motion capture and analysis systems for a large variety of users. Read more about motion capture on this page. Xsens motion analysis technology is available in full-body 3D kinematics solutions & 3D motion trackers to integrate in your real-time applications. Motion Capture (also referred to as mo-cap or mocap) is the process of digitally record the movement of people. It is used in entertainment, sports, medical applications, ergonomics and robotics. In film-making and game development, it refers to recording actions of actors for animations or visual effects. A famous example of a movie with lots of motion capture technology is Avatar. When it includes full body, face and fingers or captures subtle expressions, it is also referred to as performance capture. Motion capture with Xsens can be done in two hardware versions, the MVN Link suit and the MVN Awinda straps, both with their own characteristics.
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DEEPMOTION
Say hello to a revolutionary solution for capturing and reconstructing full body motion. Animate 3D lets you turn videos into 3D animations for use in games, augmented/virtual reality, and other applications. Simply upload a video clip, select output formats and job settings, and RUN! It's that simple. Animate 3D lets you create animations from video clips in seconds, drastically reducing development time and costs. And with pioneering features such as Physics Simulation, Foot Locking, Slow Motion handling and now full body motion combined with Face Tracking you have more control and flexibility to create high-fidelity 3D animations. Upload custom FBX or GLB characters, or create new models directly through Animate 3D, and our AI will automatically retarget animations onto your custom characters. Plus with an interactive animation previewer you can verify your 3D animation results immediately before downloading and copying into your solution.
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Act-Two
Act-Two enables animation of any character by transferring movements, expressions, and speech from a driving performance video onto a static image or reference video of your character. By selecting the Gen‑4 Video model and then the Act‑Two icon in Runway’s web interface, you supply two inputs; a performance video of an actor enacting your desired scene and a character input (either a single image or a video clip), and optionally enable gesture control to map hand and body movements onto character images. Act‑Two automatically adds environmental and camera motion to still images, supports a range of angles, non‑human subjects, and artistic styles, and retains original scene dynamics when using character videos (though with facial rather than full‑body gesture mapping). Users can adjust facial expressiveness on a sliding scale to balance natural motion with character consistency, preview results in real time, and generate high‑resolution clips up to 30 seconds long.
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