Cascadeur
Cascadeur is a software for creating character animation without motion capture. Using physics-based approach, it allows for creating expressive and realistic animations for movies and video games. Unlike other animation software, character rig in Cascadeur includes physical objects. When you animate your character, you animate the movements of rigid bodies as well. Then, our tools use this information to calculate, visualize and, if necessary, improve the physical characteristics of the pose or animation of the character. This greatly simplifies the animation process and makes it possible to create complex action scenes without relying on motion capture and with no stuntmen involved. We also aim to make Cascadeur as convenient and user-friendly as possible, so it will be easy to use even if you are not a professional animator.
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Mixamo
Animate 3D characters for games, film, and more. Empowering creativity with animated 3D characters. Bring your projects to life with 3D characters, skeletal rigs, and animations, ready for use in film, games, interactive experiences and illustration. Browse a collection of high-quality 3D characters. From realistic to cartoon, fantasy to sci-fi, there’s a character for every purpose. Each character comes fully textured and rigged so you can use immediately in your creative projects. Upload your custom character to Mixamo and get an automatically rigged full human skeleton, custom fit to your model and ready to animate. Customize your rigging options with optimizations for mobile performance. Explore a library of thousands of full-body character animations, captured from professional motion actors. Each animation is transferred to your own character and can be previewed and edited directly with Mixamo, so you can control the look and feel of each motion.
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Xsens
Xsens delivers proven motion capture and analysis systems for a large variety of users. Read more about motion capture on this page. Xsens motion analysis technology is available in full-body 3D kinematics solutions & 3D motion trackers to integrate in your real-time applications. Motion Capture (also referred to as mo-cap or mocap) is the process of digitally record the movement of people. It is used in entertainment, sports, medical applications, ergonomics and robotics. In film-making and game development, it refers to recording actions of actors for animations or visual effects. A famous example of a movie with lots of motion capture technology is Avatar. When it includes full body, face and fingers or captures subtle expressions, it is also referred to as performance capture. Motion capture with Xsens can be done in two hardware versions, the MVN Link suit and the MVN Awinda straps, both with their own characteristics.
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Act-Two
Act-Two enables animation of any character by transferring movements, expressions, and speech from a driving performance video onto a static image or reference video of your character. By selecting the Gen‑4 Video model and then the Act‑Two icon in Runway’s web interface, you supply two inputs; a performance video of an actor enacting your desired scene and a character input (either a single image or a video clip), and optionally enable gesture control to map hand and body movements onto character images. Act‑Two automatically adds environmental and camera motion to still images, supports a range of angles, non‑human subjects, and artistic styles, and retains original scene dynamics when using character videos (though with facial rather than full‑body gesture mapping). Users can adjust facial expressiveness on a sliding scale to balance natural motion with character consistency, preview results in real time, and generate high‑resolution clips up to 30 seconds long.
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