Apache Cordova
Mobile apps with HTML, CSS & JS. Target multiple platforms with one code base. Free and open source. Reusable code across platforms, support for offline scenarios, access native device APIs. Cordova command-line runs on Node.js and is available on NPM. Follow platform specific guides to install additional platform dependencies. Create a blank Cordova project using the command-line tool. Navigate to the directory where you wish to create your project and type cordova create <path>. After creating a Cordova project, navigate to the project directory. From the project directory, you need to add a platform for which you want to build your app. Cordova wraps your HTML/JavaScript app into a native container which can access the device functions of several platforms. These functions are exposed via a unified JavaScript API, allowing you to easily write one set of code to target nearly every phone or tablet on the market today and publish to their app stores.
Learn more
Capacitor
A cross-platform native runtime for web apps. Capacitor is an open-source native runtime for building web native apps. Create cross-platform iOS, Android, and progressive web apps with JavaScript, HTML, and CSS. Drop Capacitor into any existing web app. Install the native platforms you want to target. Capacitor’s native plugin APIs make it extremely easy to access and invoke common device functionality across multiple platforms. Ship cross-platform mobile apps 10X faster. We wrote a free guide on when and why to use Capacitor to build cross-platform apps. Access the full Native SDKs on each platform, and easily deploy to the app stores (and the web). Add custom native functionality with a simple Plugin API, or use existing Cordova plugins with our compatibility layer. Capture images, save photos, and configure hardware parameters like saturation and color balance. Save and read documents, assets, and other content your users need to access via native file systems.
Learn more
µVision IDE
The µVision IDE combines project management, run-time environment, build facilities, source code editing, and program debugging in a single powerful environment. µVision is easy-to-use and accelerates your embedded software development. µVision supports multiple screens and allows you to create individual window layouts anywhere on the visual surface. The µVision Debugger provides a single environment in which you may test, verify, and optimize your application code. The debugger includes traditional features like simple and complex breakpoints, watch windows, and execution control and provides full visibility to device peripherals. With the µVision Project Manager and Run-Time Environment you create software application using pre-build software components and device support from Software Packs. The software components contain libraries, source modules, configuration files, source code templates, and documentation.
Learn more
weinre
weinre is WEb INspector REmote. Pronounced like the word "winery". Or maybe like the word "weiner". weinre is a debugger for web pages, like FireBug (for Firefox) and web inspector (for WebKit-based browsers), except it's designed to work remotely, and in particular, to allow you to debug web pages on a mobile device such as a phone. weinre was built in an age when there were no remote debuggers available for mobile devices. Since then, some platforms are starting to provide remote debugger capabilities, as part of their platform toolset. weinre reuses the user interface code from the web inspector project at WebKit, so if you've used Safari's web inspector or Chrome's Developer Tools, weinre will be very familiar. In normal usage, you will be running the client application in a browser on your desktop/laptop, and running a target web page on your mobile device. weinre does not make use of any 'native' code in the browser, it's all plain old boring JavaScript.
Learn more