Tripo AI
Tripo is an AI-powered 3D workspace that enables users to generate production-ready 3D models from text, images, or sketches in seconds. The platform simplifies the entire 3D creation process by combining model generation, segmentation, texturing, rigging, and animation into one seamless workflow. With text-to-3D and image-to-3D capabilities, Tripo produces clean geometry and solid topology suitable for real-time engines and professional tools. Intelligent segmentation allows creators to split complex models into structured, editable parts with precision and control. AI texturing applies high-resolution, PBR-ready materials instantly, with Magic Brush enabling detailed local refinements. Automatic rigging and animation transform static meshes into animated assets without manual setup. Overall, Tripo dramatically reduces production time while making advanced 3D creation accessible to creators of all skill levels.
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V2Fun
V2Fun is an all-in-one, browser-based AI 3D creation platform that turns text prompts, reference images, and ordinary videos into production-ready 3D models and animations. Users can generate structurally accurate, perspective-correct concept images, create high-fidelity assets from text or single- and multi-view images, and use built-in prompt optimization to enrich inputs with spatial perspective, PBR materials, and fine texture parameters. Its image-to-3D and text-to-3D engines preserve artistic style, character traits, structural detail, and natural lighting while supporting rapid iteration for characters, scenes, game assets, industrial models, and 3D-printable objects. Smart retopology automatically produces clean, lightweight, editable quad meshes without sacrificing surface detail, while the AI texture generator creates or swaps complete PBR material sets with accurate lighting, bump, gloss, and roughness information.
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GET3D
We generate a 3D SDF and a texture field via two latent codes. We utilize DMTet to extract a 3D surface mesh from the SDF and query the texture field at surface points to get colors. We train with adversarial losses defined on 2D images. In particular, we use a rasterization-based differentiable renderer to obtain RGB images and silhouettes. We utilize two 2D discriminators, each on RGB image, and silhouette, respectively, to classify whether the inputs are real or fake. The whole model is end-to-end trainable. As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications.
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Text2Mesh
Text2Mesh produces color and geometric details over a variety of source meshes, driven by a target text prompt. Our stylization results coherently blend unique and ostensibly unrelated combinations of text, capturing both global semantics and part-aware attributes. Our framework, Text2Mesh, stylizes a 3D mesh by predicting color and local geometric details which conform to a target text prompt. We consider a disentangled representation of a 3D object using a fixed mesh input (content) coupled with a learned neural network, which we term neural style field network. In order to modify style, we obtain a similarity score between a text prompt (describing style) and a stylized mesh by harnessing the representational power of CLIP. Text2Mesh requires neither a pre-trained generative model nor a specialized 3D mesh dataset. It can handle low-quality meshes (non-manifold, boundaries, etc.) with arbitrary genus, and does not require UV parameterization.
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