Seed3D
Seed3D 1.0 is a foundation-model pipeline that takes a single input image and generates a simulation-ready 3D asset, including closed manifold geometry, UV-mapped textures, and physically-based rendering material maps, designed for immediate integration into physics engines and embodied-AI simulators. It uses a hybrid architecture combining a 3D variational autoencoder for latent geometry encoding, and a diffusion-transformer stack to generate detailed 3D shapes, followed by multi-view texture synthesis, PBR material estimation, and UV texture completion. The geometry branch produces watertight meshes with fine structural details (e.g., thin protrusions, holes, text), while the texture/material branch yields multi-view consistent albedo, metallic, and roughness maps at high resolution, enabling realistic appearance under varied lighting. Assets generated by Seed3D 1.0 require minimal cleanup or manual tuning.
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V2Fun
V2Fun is an all-in-one, browser-based AI 3D creation platform that turns text prompts, reference images, and ordinary videos into production-ready 3D models and animations. Users can generate structurally accurate, perspective-correct concept images, create high-fidelity assets from text or single- and multi-view images, and use built-in prompt optimization to enrich inputs with spatial perspective, PBR materials, and fine texture parameters. Its image-to-3D and text-to-3D engines preserve artistic style, character traits, structural detail, and natural lighting while supporting rapid iteration for characters, scenes, game assets, industrial models, and 3D-printable objects. Smart retopology automatically produces clean, lightweight, editable quad meshes without sacrificing surface detail, while the AI texture generator creates or swaps complete PBR material sets with accurate lighting, bump, gloss, and roughness information.
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GET3D
We generate a 3D SDF and a texture field via two latent codes. We utilize DMTet to extract a 3D surface mesh from the SDF and query the texture field at surface points to get colors. We train with adversarial losses defined on 2D images. In particular, we use a rasterization-based differentiable renderer to obtain RGB images and silhouettes. We utilize two 2D discriminators, each on RGB image, and silhouette, respectively, to classify whether the inputs are real or fake. The whole model is end-to-end trainable. As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications.
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Tripo AI
Tripo is an AI-powered 3D workspace that enables users to generate production-ready 3D models from text, images, or sketches in seconds. The platform simplifies the entire 3D creation process by combining model generation, segmentation, texturing, rigging, and animation into one seamless workflow. With text-to-3D and image-to-3D capabilities, Tripo produces clean geometry and solid topology suitable for real-time engines and professional tools. Intelligent segmentation allows creators to split complex models into structured, editable parts with precision and control. AI texturing applies high-resolution, PBR-ready materials instantly, with Magic Brush enabling detailed local refinements. Automatic rigging and animation transform static meshes into animated assets without manual setup. Overall, Tripo dramatically reduces production time while making advanced 3D creation accessible to creators of all skill levels.
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