Game Tester
Game Tester is a game testing, user research, and collaboration platform that connects developers with real-life gamers to gather real-world insights into their games. It is designed to identify your player base and provide fast, regular feedback cycles in a way that works for you. It enables developers to test unreleased games, collect feedback from players, and make informed decisions to enhance their games. By leveraging a community of gamers, Game Tester facilitates the collection of valuable feedback, helping developers improve their games before release. It also offers tools for user research and collaboration, making it easier for developers to refine their games based on player experiences. With Game Tester, developers can access a diverse pool of testers, gather actionable insights, and iterate on their games to ensure a better final product.
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AccelByte
A secure identity and access management system that allows developers to build a direct relationship with their players. Collection of services that serve as the commerce backbone for a publishing platform or in-game store, from the product catalog, purchase, fulfillment, to digital ownership. Player data management that works cross-platform. Track players’ progression and attributes in one system regardless of where your player is playing. Assemble players to battle each other in real-time. Match players based on any attributes such as score, skill level, or latency. Drive player to player interactions through chat, presence, status, friends, and groups. Engage them deeper with leaderboards and achievements. Measure key metrics such as MAU, DAU, ARPU, retention, and view them in a dashboard. Feed custom game telemetry and run custom queries for advanced analytics.
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Hiro Game Development
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
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Playcocola
Playcocola is a playtesting platform tailored for indie game developers, simplifying the process of collecting gameplay videos and feedback from playtesters. It features a browser-based recording app that requires no installation or registration, allowing playtesters to easily record their sessions and automatically upload videos. Developers can create play sessions and share invitation links, enabling playtesters to start recording with a single click. It supports thinking aloud recordings, timed comments linked to specific video moments, and optional final feedback with contact details. All feedback and recordings are organized in one place, with a developer interface that displays feedback alongside video playback. Playcocola also offers features like customizable checkboxes for playtesters to accept before accessing game builds, descriptive fields for game information, and the ability to make play sessions public to engage the Playcocola playtester community.
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