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Developers looking for a powerful Programming Language solution
About Kaboom
Kaboom is a Javascript game programming library that helps you make games fast and fun. Game Object is the basic unit of entity in a kaboom world. Everything is a game object, the player, a butterfly, a tree, or even a piece of text.
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GameMaker Language (GML)
The GameMaker Language (also called simply GML) is the proprietary GameMaker scripting language. This language is structured to permit users to create their games in an intuitive and flexible way while offering all the power of any other major programming language. It is also the basis for GML Visual and can be used in conjunction with that if required. Each event has its own tab in the editor and you can add, edit, or remove code from them at any time (for more information on events see Object Events). The code itself must have a basic structure and can contain resource indices, variables, functions, expressions, keywords, etc. all of which are explained in the sections below. If you are a novice to programming or making the switch from GML Visual, it is recommended that you start with the page on basic code structure and then read through all the other pages in this section, testing code from each one within GameMaker itself.
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Amazon GameLift
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JSON
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JSON is built on two structures:
1. A collection of name/value pairs. In various languages, this is realized as an object, record, struct, dictionary, hash table, keyed list, or associative array.
2. An ordered list of values. In most languages, this is realized as an array, vector, list, or sequence.
These are universal data structures. Virtually all modern programming languages support them in one form or another.
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Company Information
Kaboom
kaboomjs.com
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