Inworld
The developer platform for AI characters. Get a fully integrated platform for AI characters that goes beyond large language models (LLMs), and adds configurable safety, knowledge, memory, narrative controls, multimodality, and more. Craft characters with distinct personalities and contextual awareness that stay in-world or on brand. Seamlessly integrate into real-time applications, with optimization for scale and performance built-in. Optimized for real-time experiences, Inworld offers low-latency interactions that scale with your application. Orchestrating across LLMs allows us to deliver high-quality interactions with faster inference and lower costs. Every interaction has a context and models need to be aware of yours. Add custom knowledge, content and safety guardrails, and narrative controls to keep your AI in character, in-world, or on brand. Put personality at the center of your AI. Our multimodal AI mimics the full range of human expression.
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EASY.DX
Easily create AI-generated voiceovers for your game, and join the waitlist for early access. Craft distinct character voices, manage game audio, and export with precision in our user-friendly dashboard. Instantly generate audio clips using the character’s voice. Set the file name to keep your project organized. Save audio clips to the character’s profile. Export audio as .wav, .ogg, or .mp3. Ready to import directly into game development software. Clean audio with no edits needed. Redefining voiceover creation for game development. Voiceovers simplified, budgets optimized, and development accelerated. Streamline work with AI-powered audio. No more long recordings or retakes. One subscription to replace studio time, voice actor payments, and audio editing costs. Generate crystal-clear dialogue, with no background noise. No additional audio editing is needed. Utilize realistic placeholders early in the development cycle, while VO is still being recorded.
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SpriteFuse
SpriteFuse is a browser-based AI tool for creating 2D character sprite animations for indie game developers, artists, and small game teams. Users describe a character and the action they need, or provide a PNG, JPEG, or WebP reference image. The generator produces an animation that can be previewed, inspected frame by frame, adjusted with plain-language instructions, and retimed before export. Downloads include transparent PNG frames, a packed sprite sheet, an animated GIF preview, animation metadata, and setup guidance for Godot or Unity. The exported assets can be edited further in a graphics workflow or imported into a game project. SpriteFuse supports prototyping character actions such as attacks, spells, movement, and reactions; it is intended to help users create and refine sprite assets rather than provide a full game engine or guarantee production-ready art.
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NVIDIA Omniverse Machinima
Omniverse™ Machinima beta is a reference application that enables users to collaborate in real-time to animate and manipulate characters along with their environments inside virtual worlds. For technical artists, content creators, and industry professionals who want to utilize high-fidelity renders from inside of these virtual worlds, Omniverse Machinima gives you the tools to easily make game cinematics. Experience stunning realism at your fingertips, faster than ever. With the NVIDIA MDL material library, every surface, material, and texture is as real as it gets, and the multi-GPU enabled Omniverse RTX Renderer allows you to easily toggle between real-time ray-traced and referenced path-traced mode for scenes that are true-to-reality. Go from audio to animation in no time at all. Simply record your manifesto or sample your favorite movie lines and watch your character’s face and body come alive with Audio2Face and Audio2Gesture technology.
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