Shade/ShapeRE:Vision Effects
|
||||||
Related Products
|
||||||
About
OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.
|
About
Shade/Shape automatically turns your 2D artwork into 3D rendered imagery! Automatically 3D shades your 2D text, logos and pictures by using the outline and features of the artwork to give it volume and depth. Animated 2D characters really stand out when Shade/Shape is applied! Develop cool effects and abstract transitions. Add natural 3D shading effect to your existing image sequences. Shade/Shape automatically generates 3D shading for your 2D graphical and picture elements using our shading-from-shape technology. Add depth, shading and metallic luster to your titles and logos! Create glassy objects by reflecting the background sequence through your object! Shade/Shape also comes with a plugin, that uses the shading techniques in Shade/Shape to shade the normals produced by a 3D system or even Shade/Shape itself. Add further detailing by applying reflection and bump maps. Stable and smooth-over-time shading produced for moving imagery.
|
|||||
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
Software developers in need of a tool to create high-performance graphics applications across various platforms
|
Audience
Designers looking for a render technology to automatically turn 2D artwork into 3D rendered imagery
|
|||||
Support
Phone Support
Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
|
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Not Supported
|
|||||
Company InformationOpenGL
Founded: 1991
www.opengl.org
|
Company InformationRE:Vision Effects
Founded: 1999
United States
revisionfx.com/products/shade_shape/overview/
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
||||||
|
|
|
|||||
Categories |
Categories |
|||||
Integrations
Alacritty
Supported
Amazon EC2 G4 Instances
Supported
Android
Supported
Apple iOS
Supported
Apple iPadOS
Supported
Fire Dynamics Simulator (FDS)
Supported
GameplayKit
Supported
Ghostty
Supported
Miele-LXIV
Supported
Openwind
Supported
|
Integrations
Alacritty
Not Supported
Amazon EC2 G4 Instances
Not Supported
Android
Not Supported
Apple iOS
Not Supported
Apple iPadOS
Not Supported
Fire Dynamics Simulator (FDS)
Not Supported
GameplayKit
Not Supported
Ghostty
Not Supported
Miele-LXIV
Not Supported
Openwind
Not Supported
|
|||||
|
|
|