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About

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.

About

SceneKit is a high-level 3D graphics framework from Apple that enables developers to create immersive 3D experiences for iOS, macOS, watchOS, and tvOS applications. Built atop Metal and OpenGL, SceneKit provides a descriptive API for importing, manipulating, and rendering 3D assets. Developers can construct complex scenes using nodes (SCNNode), each representing elements like geometry, lights, cameras, or other attributes. The framework supports a range of features, including a physics engine (SCNPhysicsBody) for realistic simulations, particle systems for effects like fire or rain, and integration with ARKit to add 3D content to augmented reality experiences. SceneKit also offers tools for organizing scenes, such as the scene graph, which allows for the hierarchical structuring of nodes. Additionally, developers can utilize the SceneKit Scene Editor within Xcode to assemble assets into scenes, streamlining the development process.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Software developers in need of a tool to create high-performance graphics applications across various platforms

Audience

iOS and macOS developers seeking a tool to incorporate sophisticated 3D graphics and animations into their applications, leveraging a high-level framework that simplifies the complexities of 3D rendering

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

Free
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

OpenGL
Founded: 1991
www.opengl.org

Company Information

SceneKit
Founded: 1976
United States
developer.apple.com/documentation/scenekit/

Alternatives

WebGL

WebGL

KHRONOS

Alternatives

SpriteKit

SpriteKit

Apple
DGArt

DGArt

nitrio
Cocos2d-x

Cocos2d-x

Cocos

Categories

Categories

Integrations

Apple iOS
Apple iPadOS
Alacritty
Amazon EC2 G4 Instances
Android
GameplayKit
Ghostty
Metal
Miele-LXIV
OpenGL
Openwind
PyBullet
SceneKit
SciChart
SpriteKit
Ubuntu
WezTerm
Windows 10
Xcode

Integrations

Apple iOS
Apple iPadOS
Alacritty
Amazon EC2 G4 Instances
Android
GameplayKit
Ghostty
Metal
Miele-LXIV
OpenGL
Openwind
PyBullet
SceneKit
SciChart
SpriteKit
Ubuntu
WezTerm
Windows 10
Xcode
Claim OpenGL and update features and information
Claim OpenGL and update features and information
Claim SceneKit and update features and information
Claim SceneKit and update features and information