Maya

Maya

Autodesk
Unity

Unity

Unity Technologies
+
+

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About

Create expansive worlds, complex characters, and dazzling effects. Bring believable characters to life with engaging animation tools. Shape 3D objects and scenes with intuitive modeling tools in Maya® software. Create realistic effects—from explosions to cloth simulation. A new visual programming environment using dynamic solvers enables you to create blockbuster-worthy effects quickly. Build custom graphs using the Bifrost Graph Editor. Create stunning effects—from snow and sand to dust storms and explosions—with ready-to-use graphs. Render your most complex projects with Arnold. Arnold is built to manage complex characters, scenery, and lighting challenges. Arnold is integrated with Maya, so you can see high-quality previews and iterate changes quickly. Save time with Arnold’s artist-friendly UI and simple, intuitive controls.

About

The leading platform for creating interactive, real-time content. Build 2D, 3D and VR games and apps at speed. From artist tools to live-ops, everything you need to bring your vision to life today. The complete solutions for professionals to create and operate. Create and operate amazing applications and immersive experiences with a complete solution for professionals across industries. Change up your splash screen. Or completely remove it. Gain greater insight into what’s happening in your game with real-time data on crashes, exceptions and user feedback. Minimize downtime with access to expert technical support when you encounter issues. Available as a separate purchase through a Unity sales representative. Unity Gaming Services: backend and LiveOps services trusted by world-class studios to support multiplayer and live games at any scale, with any engine or tech stack.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

Computer artists who need 3D animation, simulation, modeling, and rendering solution

Audience

Gaming developers looking for a platform to design, create and manage their games

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

$35.00/month
Free Version
Free Trial

Reviews/Ratings

Overall 4.2 / 5
ease 3.2 / 5
features 4.8 / 5
design 4.2 / 5
support 3.6 / 5

Reviews/Ratings

Overall 4.8 / 5
ease 4.8 / 5
features 4.8 / 5
design 4.8 / 5
support 4.9 / 5

Pros & Cons from Real Users

Pros

  • + Nodes are the best way to create a texture procedurally, this has made it much easier for me because I don't have to pay for textures or have to go out and take photos for a texture since sometimes it doesn't work out very well the photographs at all. So with the nodes I can achieve excellent results, also giving it a more personalized touch by being able to choose any color, which in photography would have to process the image to be able to adapt the color and so that it doesn't look like an overexposed filter on the texture that I'm getting . With the notes I have also been able to create materials without so many complications, everything from blur, transparency, reflections, luminosity and many things that I can add to each material, I can also save the nodes for another time and thus have a template of materials and textures to use later and increase the workflow as I add more to my collection. + I can install Maya on virtually any computer operating system, such as Mac OS, Windows, or Linux. This gave me an advantage since I can have Maya on my different computers that are adapted for this type of software, without any limitation, it just has to be configured well, determining which processor to work with if it is the CPU or GPU depending on the characteristics of each computer. For me this was a relief because I was able to use Maya both on my heavy-duty desktop tower and on my MacBook for when I want to do quick designs that don't require as much power, nor do they need to be rendered at creation time. + The community is very united and supportive when it comes to providing solutions. I like that you can share knowledge with others and also that a community is very solid. This allows me to have more confidence with Maya, since if I don't have an answer from the technical support about the different techniques for the creation of some material or effect, then I can calmly go to the community to ask or see the different works of other 3D artists. This has also helped me a lot to better function within the interface of this software since it is complicated to handle and it may not be easy to find the answer to the question about creating an object, so with the Maya community you can find multiple solutions for any kind of problem you have. + The particle system is very simple to use, so it will not be a difficult task to be able to choose the behavior of the particles, either by having a collision object that intervenes in how it moves or simply giving it a default configuration depending on what it is what you want to achieve. In addition, I have been able to give texture to the particles both as basic materials and texture with images, I can also determine the randomness of the shapes of each particle automatically, providing more realism to the designs that are going to integrate this feature.
  • º It integrates with all Autodesk products so it makes it easy for me to have everything in one place and also have no problem importing or exporting 3D designs from this platform to another or vice versa. So I have the possibility that there will be no errors in the process of implementing other Autodesk solutions since everything is complemented correctly without any problem. º The interface can be very overwhelming and learning how to use this software can be difficult, however, everything can be tailored to the user depending on the tools that they most want to use. In addition, it has a kind of interface template for the different tasks that are carried out within this 3D platform. º I can create videos within Maya with the different 3D elements that are created, this is useful since I do not need to leave the platform to join the different clips since I can make a complete cinematic and with all its effects, texts, transitions and others with this platform without resorting to video editors. The downside is rendering all of that in one fell swoop. º The rigging is very complete, I can have different bones prepared for humans, animals or different things that need movement. This is very useful as no manual work is required, just plug the bones into place and start animating within this platform. º It has a particle system, I would say the best. I have been able to add the best effects for my animations like fire, dust, smoke and more. This is useful since I don't need to do it manually, but it's already included and I just have to choose the profile or template according to what I'm looking for.
  • The program is great, it offers impressive features as well as wonderful tools to further your designs.
  • 3D modeling, texturing, lighting, rigging, animation and some other things can be done using Autodesk Maya. You can render you seen with Maya default render engine. You can add more Plugins to maya for advance modeling or work faster. Windows, Mac and some Linux too compatible with Autodesk maya. Free 1 year license for students or for education purpose.
  • I like its advanced feature for three dimensional modeling, sculpting and animation. It is so powerful that film industries use it.

Cons

  • - Maya has included a tool for the creation of sculpture to facilitate the freehand design, however, it is not very complete, it lacks certain things to facilitate the design, such as brushes that are very limited, having the task of you have to make brushes yourself because the basic ones are less practical. - The change from a single price to a subscription price was very disappointing for me since if I want to have the new features of this platform I have to have a monthly payment, causing the return on investment to decrease over time. In addition, it would save me almost nothing by buying the 3-year plan, the savings are not so insignificant in relation to other 3D design software, likewise it seemed absurd to me to be able to pay "tokens" for using this platform for a certain amount of days, it is more expensive than a monthly subscription, making Maya very expensive for light jobs or freelance users. - The interface is very complex and does not adapt very well to the workspaces already established by this platform. Although a 3D design software has many tools, Maya should be more compact so that you can create designs faster without having an overwhelming number of tools on your face. I understand that all this is customizable, however, it would be easier if there was a compact mode to facilitate the creation, leaving only important tools or everything being more tidy.
  • º High requirements if you want to work on a serious project. If you have a desktop or laptop computer with low resources, you will not be able to do much with this software, since it currently requires medium or high range to be able to move all the 3D content smoothly, otherwise you will have to work with simple objects that do not work. require a lot of computing power. º The learning curve is quite steep so it can be difficult for many new users to be able to use this platform immediately after acquiring it. I recommend from experience if what you want to do basic 3D things is to look for YouTube videos with many examples and exercises since Maya is very extensive and has many professional tools that are difficult to use. º Calculate your expenses before purchasing this software, remember that there are always cheaper options like Cinema 4D or free ones like Blender. But if what you want is to have a program with standardization and that is technical, then this will be your platform. The bad thing is the subscriptions that have overvalued costs that I personally don't like. In addition, it now has a function which can be used for hours with the help of a few points that can be purchased from Autodesk, but I think that would be the worst investment due to the time it takes to create 3D objects professionally. º Its lighting in the renders are very poor or basic, they lack more dynamism. I preferred to export the 3D models to render on other platforms than to use the Maya rendering as it is very simple and boring and it is also very difficult to configure the lighting well within this platform. I prefer another space where I only have to place the elements and without touching anything in the configuration to have a clean, clear and professional rendering. º I would like a node editor that is easy to use to be able to generate materials more easily without having to do it manually with the functions that Maya currently has. I would prefer this way as it is more practical for me to be able to play with the material settings and not have to do it by hand using images and normal maps. In addition, I would like it to have a good performance since I have tried the Blender one and it has a lot of improvement even if I add many nodes within the same page.
  • The lack of service on phone/person is astounding, no matter which avenue is taken. I have been billed twice for a product that has not been received, payments have been blocked due to the incompetence inside of Autodesk.
  • Interface is complicated Little bit confusing for new users. System requirements are higher than normal systems. It crashes or freezes sometimes when we work on a bigger project.
  • It is too costly for single user and it requires very hi-fi PC, which is little difficult for users.

Pros & Cons from Real Users

Pros

  • My favorite part of Unity is its engaging UI, since it's very easy to learn within a short period of time. In addition, Unity has an inbuilt asset store, where users can download free assets or purchase those that they need.
  • 1-Unity helped me with making 2d and 3d games as conveying is speedy, which recuperations time. 2-The Unity social class is huge, which helps in handling many inquiries. 3-As a computer programmer, Unity setting up language C# is easy to make and fathom.
  • Unity has made gaming so easy and addictive that it's no longer a complex affair; anyone with a basic understanding of mathematics can create games with Unity. It's easy and convenient, and the price is definitely right.Edit games and use interfaces to create fun games. Scriptable objects, assets store to obtain amazing assets for the games.
  • -The Unity engine is a cross-platform engine that is used to develop video games for a variety of different platforms. -The Unity engine is known for being easy to use, which makes it a popular choice for developers who are new to game development. -The Unity engine comes with a wide variety of features that can be used to create a wide range of different types of games.
  • I loved the features! There is so much that you can do with Unity. Whether it is just sculpting creations, creating 2-d sidescrollers OR creating a full fledged 3-d action packed game.

Cons

  • On Unity, there are fewer video courses available to learn. It works great on high-spec computers and laptops, but lags badly on low-spec computers.
  • 1 - The updates are free, every so often there are revolutionary enough changes beginning with one structure then onto the close to cause headaches 2 - Whether that be with what you at first have in for content or endeavoring to utilize assets from the online store, a couple of assets simply work for unequivocal structures, and notwithstanding the way that they seem like they are practical anyway may throw botches in making the current endeavor unusable until fixes.
  • There has been some stability issues in newer versions although the old versions are becoming more stable. There has been some UI component issues, mostly related to scrollview and text. Sometimes there is a third-party Unity package manager.
  • The Unity engine is a great game development engine, but there are some things that I do not like about it. One thing is that it can be difficult to create custom scripts for your game. Another thing is that the engine can be slow to load on some computers.
  • It was definitely hard to get the hang of right at first. I deleted so many things on accident while trying to edit them. But it's a learning curve. You'll get there!

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Autodesk
Founded: 1982
United States
www.autodesk.com/products/maya/overview

Company Information

Unity Technologies
Founded: 2004
United States
unity.com

Alternatives

Alternatives

O3DE

O3DE

The Linux Foundation
Autodesk Alias

Autodesk Alias

Autodesk
Autodesk Flame

Autodesk Flame

Autodesk
3ds Max

3ds Max

Autodesk
Maya LT

Maya LT

Autodesk

Categories

Categories

3D Modeling Features

2D Drawing
Animation
Annotations
Bill of Materials
Character Modeling
Collaboration Tools
Component Library
Data Import / Export
For 3D Printing
For Architects
For Manufacturers
Reference Management
Simulation

Animation Features

Collaboration Tools
Customizable Branding
Drag & Drop
Media Library
Social Sharing
Templates
Text Overlay
Text to Video
Voice-Over

Simulation Features

1D Simulation
3D Modeling
3D Simulation
Agent-Based Modeling
Continuous Modeling
Design Analysis
Direct Manipulation
Discrete Event Modeling
Dynamic Modeling
Graphical Modeling
Industry Specific Database
Monte Carlo Simulation
Motion Modeling
Presentation Tools
Stochastic Modeling
Turbulence Modeling

App Monetization Features

Banner Ads
Data Monetization
Dynamic Product Ads
Native Ads
Playable Ads
Rich Media Ads
Sponsorships
Subscriptions
Video Ads

Game Development Features

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
eCommerce
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality

Integrations

AccuRIG
Adobe Substance 3D Designer
Adobe Substance 3D Painter
Avaturn
Character Creator
Daz 3D
HostAccess
Houdini
Hunyuan Motion 1.0
Imagen3D
Kraken
OctaneRender
OptiTrack Motive
Poliigon
Qualisys Track Manager
Rokoko
Xsens
cineSync

Integrations

AccuRIG
Adobe Substance 3D Designer
Adobe Substance 3D Painter
Avaturn
Character Creator
Daz 3D
HostAccess
Houdini
Hunyuan Motion 1.0
Imagen3D
Kraken
OctaneRender
OptiTrack Motive
Poliigon
Qualisys Track Manager
Rokoko
Xsens
cineSync
Claim Maya and update features and information
Claim Maya and update features and information
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Claim Unity and update features and information