Hiro Game DevelopmentHeroic Labs
|
TableMotionHookMotion
|
|||||
Related Products
|
||||||
About
Hiro is a client-server library built on the Nakama game server to rapidly and flexibly add economy, social, and LiveOps features to your game. It is available as a C# library for Unity Engine, a C++ library for Unreal Engine, and a server package that integrates with the game server. Hiro offers a comprehensive suite of battle-tested metagame features that are quick to implement, allowing developers to focus more on the core gameplay experience. Add base and loot table rewards for players to collect; integrate soft or real currency purchases; define stackable and consumable gameplay items; initialize and manage multiple currencies within the game economy. Adapt store bundles and offer walls based on player behavior; personalize various aspects of the player experience through experiments; schedule live events for players to participate in and earn exclusive rewards. Start and schedule timed or scored events with exclusive rewards; enable players to request and share inventory.
|
About
Collect data on both players and tables with an easy-to-use and intuitive user interface. TableMotion is comfortable and easy to operate, allowing your staff to focus their attention on the players and not on complicated table tech. Collect data with a fraction of the effort. Update the chip tray, change table limits, swap dealers, and track credit and fill operations all in a matter of seconds. Record every last detail about your players. Easily input their average bet and link patrons to multiple table positions. In the meanwhile, TableMotion will automatically generate additional player details such as time played, play frequency, and player ratings. Understand your table games inside and out with hourly breakdowns of casino-wide statistics.
|
|||||
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
|||||
Audience
Game developers seeking a solution to enhance their titles with robust metagame features
|
Audience
Casinos looking for a platform that helps optimize their table games with access to the latest data-driven insights
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
|||||
API
Offers API
Not Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
Pricing
No information available.
Free Version
Not Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Supported
In Person
Not Supported
|
Training
Documentation
Not Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
|||||
Company InformationHeroic Labs
Founded: 2015
United States
heroiclabs.com/hiro/
|
Company InformationHookMotion
Canada
www.hookmotion.com/TableMotion_System
|
|||||
Alternatives |
Alternatives |
|||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
|||||
Categories |
Categories |
|||||
Integrations
C#
Supported
C++
Supported
JSON
Supported
Nakama
Supported
Satori LiveOps
Supported
Unity
Supported
Unreal Engine
Supported
|
Integrations
C#
Not Supported
C++
Not Supported
JSON
Not Supported
Nakama
Not Supported
Satori LiveOps
Not Supported
Unity
Not Supported
Unreal Engine
Not Supported
|
|||||
|
|
|