Related Products
|
||||||
About
Gideros is a free and open-source cross-platform game development framework that enables developers to create high-performance 2D games using the Lua programming language. It offers instant testing on real devices through Wi-Fi, eliminating the need for lengthy export or deployment processes. Built on C/C++ and OpenGL, Gideros ensures that games run at native speed, fully utilizing the power of CPUs and GPUs. The framework supports easy extension through plugins, allowing developers to import existing code in C, C++, Java, or Objective-C and bind it to Lua. Gideros provides its own class system with standard object-oriented programming practices, enabling clean and reusable code. The comprehensive development environment includes a lightweight IDE, players for desktops and devices, a texture packer, and a font creator. Gideros supports multiple platforms, including Windows, macOS, Linux, iOS, Android, and HTML5.
|
About
Objective-C is the primary programming language you use when writing software for OS X and iOS. It’s a superset of the C programming language and provides object-oriented capabilities and a dynamic runtime. Objective-C inherits the syntax, primitive types, and flow control statements of C and adds syntax for defining classes and methods. It also adds language-level support for object graph management and object literals while providing dynamic typing and binding, deferring many responsibilities until runtime. When building apps for OS X or iOS, you’ll spend most of your time working with objects. Those objects are instances of Objective-C classes, some of which are provided for you by Cocoa or Cocoa Touch and some of which you’ll write yourself.
|
|||||
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Not Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
|
Platforms Supported
Windows
Supported
Mac
Supported
Linux
Supported
Cloud
Supported
On-Premises
Supported
iPhone
Supported
iPad
Supported
Android
Supported
Chromebook
Supported
|
|||||
Audience
Indie game developers wanting a free framework tool that offers rapid development and deployment across multiple platforms
|
Audience
Programmers and Mac and iOS developers
|
|||||
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
|
Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Not Supported
|
|||||
API
Offers API
Supported
|
API
Offers API
Not Supported
|
|||||
Screenshots and Videos |
Screenshots and Videos |
|||||
Pricing
Free
Free Version
Supported
Free Trial
Not Supported
|
Pricing
No information available.
Free Version
Supported
Free Trial
Not Supported
|
|||||
Reviews/
|
Reviews/
|
|||||
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
|
|||||
Company InformationGideros
www.gideros.rocks/
|
Company InformationObjective-C
Founded: 1984
developer.apple.com/library/archive/documentation/Cocoa/Conceptual/ProgrammingWithObjectiveC/Introduction/Introduction.html
|
|||||
Alternatives |
Alternatives |
|||||
|
|
|
|||||
|
|
||||||
Categories |
Categories |
|||||
Integrations
Amp
Not Supported
Apple iPadOS
Supported
Claude Mythos 5.1
Not Supported
Claude Opus 4.8
Not Supported
Claude Opus 5
Not Supported
CodeScene
Not Supported
Fuse Open
Not Supported
Gemini 3.5 Flash-Lite
Not Supported
Grok 4.5
Not Supported
JSON Formatter
Not Supported
|
Integrations
Amp
Supported
Apple iPadOS
Not Supported
Claude Mythos 5.1
Supported
Claude Opus 4.8
Supported
Claude Opus 5
Supported
CodeScene
Supported
Fuse Open
Supported
Gemini 3.5 Flash-Lite
Supported
Grok 4.5
Supported
JSON Formatter
Supported
|
|||||
|
|
|