Direct3D

Direct3D

Microsoft
+
+

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About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

About

GPU cloud computing is a GPU-based computing service with real-time, high-speed parallel computing and floating-point computing capacity. It is ideal for various scenarios such as 3D graphics applications, video decoding, deep learning, and scientific computing. GPU instances can be managed just like a standard ECS with speed and ease, which effectively relieves computing pressures. RTX6000 GPU contains thousands of computing units and shows substantial advantages in parallel computing. For optimized deep learning, massive computing can be completed in a short time. GPU Direct seamlessly supports the transmission of big data among networks. Built-in acceleration framework, it can focus on the core tasks by quick deployment and fast instance distribution. We offer optimal cloud performance at a transparent price. The price of our cloud solution is open and cost-effective. You may choose to charge on-demand, and you can also get more discounts by subscribing to resources.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Audience

Companies seeking a solution offering cloud computing options to improve their 3D graphics applications, video decoding, and deep learning operations

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

$4.13 per month
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

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Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Company Information

XRCLOUD
United States
www.xrcloud.com/gpu/

Alternatives

Alternatives

Redshift

Redshift

Maxon
WebGL

WebGL

KHRONOS

Categories

Categories

Integrations

Sante DICOM Viewer

Integrations

Sante DICOM Viewer
Claim Direct3D and update features and information
Claim Direct3D and update features and information
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