Direct3D

Direct3D

Microsoft
+
+

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About

Direct3D is a low-level API for drawing primitives with the rendering pipeline, or for performing parallel operations with the compute shader. See the content below for more information. Direct3D 12 provides an API and platform that allows your application to take advantage of the graphics and computing capabilities of PCs equipped with one or more Direct3D 12-compatible GPUs. You can use Microsoft Direct3D 11 graphics to create 3-D graphics for games and scientific and desktop applications. DXGI handles enumerating graphics adapters, enumerating display modes, selecting buffer formats, sharing resources between processes, and presenting rendered frames to a window or monitor for display. HLSL is the high-level shader language for DirectX. Using HLSL, you can create C-like programmable shaders for the Direct3D pipeline. The DirectDraw surface file format (DDS) supports uncompressed and compressed (DXTn) textures, mipmaps, cube maps, and volume maps.

About

OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit, to achieve hardware-accelerated rendering. Silicon Graphics, Inc. (SGI) began developing OpenGL in 1991 and released it on June 30, 1992. It is used for a variety of applications, including computer-aided design (CAD), video games, scientific visualization, virtual reality, and flight simulation. The OpenGL Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL extensions; header files corresponding to the specifications; and related documentation including specifications, extensions, and headers for the GLX, WGL, and GLU APIs.

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Platforms Supported

Windows
Mac
Linux
Cloud
On-Premises
iPhone
iPad
Android
Chromebook

Audience

People looking for a low-level API to draw triangles, lines or points per frame or to start highly parallel operations on the GPU

Audience

Software developers in need of a tool to create high-performance graphics applications across various platforms

Support

Phone Support
24/7 Live Support
Online

Support

Phone Support
24/7 Live Support
Online

API

Offers API

API

Offers API

Screenshots and Videos

Screenshots and Videos

Pricing

No information available.
Free Version
Free Trial

Pricing

No information available.
Free Version
Free Trial

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Reviews/Ratings

Overall 0.0 / 5
ease 0.0 / 5
features 0.0 / 5
design 0.0 / 5
support 0.0 / 5

This software hasn't been reviewed yet. Be the first to provide a review:

Review this Software

Training

Documentation
Webinars
Live Online
In Person

Training

Documentation
Webinars
Live Online
In Person

Company Information

Microsoft
Founded: 1975
United States
docs.microsoft.com/en-us/windows/win32/direct3d

Company Information

OpenGL
Founded: 1991
www.opengl.org

Alternatives

Alternatives

WebGL

WebGL

KHRONOS
Redshift

Redshift

Maxon
Cocos2d-x

Cocos2d-x

Cocos
WebGL

WebGL

KHRONOS

Categories

Categories

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
Openwind
PyBullet
Sante DICOM Viewer
SceneKit
SciChart
Ubuntu
WezTerm
Windows 10

Integrations

Alacritty
Amazon EC2 G4 Instances
Android
Apple iOS
Apple iPadOS
GameplayKit
Ghostty
Miele-LXIV
Openwind
PyBullet
Sante DICOM Viewer
SceneKit
SciChart
Ubuntu
WezTerm
Windows 10
Claim Direct3D and update features and information
Claim Direct3D and update features and information
Claim OpenGL and update features and information
Claim OpenGL and update features and information