NukeFoundry
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Related Products
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About
AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.
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About
For over 20 years, Nuke has empowered teams to work together to get pixel-perfect results, fast—all without sacrificing creativity and quality. Whether your focus is on blockbusters, short-form or binge-worthy episodic content, Nuke’s power, flexibility and robust toolset empowers whole teams to create the best content, with the same tools used by leading studios. Watch what studios all around the world say about Nuke. The tools to get the job done, no matter how you're working. Advanced node-based compositing, 3D tracking and model building, conform and review... the Nuke range scales to suit your needs. The Nuke family offers unparalleled power and performance to meet the needs of modern production work. Nuke’s node graph and resolution-independent processing mean the scope of work you can handle is unmatched. Easily collaborate with others, whether you’re sitting side by side or across the globe. Work fast with Nuke’s cutting-edge toolkits, GPU acceleration and fluid workflows.
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Platforms Supported
Windows
Not Supported
Mac
Not Supported
Linux
Not Supported
Cloud
Supported
On-Premises
Not Supported
iPhone
Not Supported
iPad
Not Supported
Android
Not Supported
Chromebook
Not Supported
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Audience
VR users searching to add VR commands to their AppGameKit
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Audience
VFX Artists, designers and developers who want an industry standard compositing, editorial and review software solution for rendering, compositing and post production projects
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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Support
Phone Support
Not Supported
24/7 Live Support
Not Supported
Online
Supported
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API
Offers API
Not Supported
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API
Offers API
Supported
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Screenshots and Videos |
Screenshots and Videos |
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Pricing
$29.99 per license
Free Version
Not Supported
Free Trial
Not Supported
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Pricing
$5,248
Free Version
Not Supported
Free Trial
Supported
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Reviews/
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Reviews/
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Training
Documentation
Supported
Webinars
Not Supported
Live Online
Not Supported
In Person
Not Supported
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Company InformationAppGameKit
Founded: 1999
United Kingdom
www.appgamekit.com/dlc/vr
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Company InformationFoundry
Founded: 1996
United States
www.foundry.com/products/nuke/features
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Alternatives |
Alternatives |
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Categories |
Categories |
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Integrations
AWS Deadline Cloud
Not Supported
AWS Thinkbox XMesh
Not Supported
Asseter
Not Supported
Boris Continuum
Not Supported
Boris FX Sapphire
Not Supported
Boris FX Silhouette
Not Supported
Cara VR
Not Supported
Cerebro
Not Supported
ForRender
Not Supported
Hiero
Not Supported
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Integrations
AWS Deadline Cloud
Supported
AWS Thinkbox XMesh
Supported
Asseter
Supported
Boris Continuum
Supported
Boris FX Sapphire
Supported
Boris FX Silhouette
Supported
Cara VR
Supported
Cerebro
Supported
ForRender
Supported
Hiero
Supported
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