WiiFont offers a simple way to add colourful and/or animated text to your game or application.

It was originally written for the Nintendo Wii, but could be quickly ported to any (embedded) platform.

The system engine (currently) has six hook points to allow installation of complex flow control (including animations), plus the option to select a different drawer^ at compile-time or run-time.

You can use as many fonts at one time as you have available RAM

By default system relies on the presence GRRLIB, available (under MIT licence) from http://code.google.com/p/grrlib

Please read the readme for details on creating a font. Please see the comments in wii-demo.c and bmf.h for documentation ...A manual will be forthcoming, but the code is extensively documented!

^ A draw'er is a function which renders/draws the character from the font to the destination canvas

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2015-05-11