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Name Modified Size InfoDownloads / Week
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Wicked.Engine.zip 2026-10-02 341.4 MB
0.72.120 source code.tar.gz 2026-09-29 367.3 MB
0.72.120 source code.zip 2026-09-29 368.3 MB
README.md 2026-09-29 638 Bytes
Totals: 4 Items   1.1 GB 5
  • optimization: shadow rendering batches multiple lights for up to 16x cameras/viewports
  • occlusion culling improvements: added occlusion culling for decals, probes. Lights use cpu readback now instead of predication, also works on Metal API and saves more CPU work.
  • optimized large buffer uploads to GPU with CopyBufferAsync
  • resource aliasing improvements with GetDeviceTextureMemoryRequirements
  • shader optimizations
  • fixes for Vulkan and surfel GI (by @vrguru )
  • gltf vertexcolor alpha fix (by @sierravx )
  • talkiing animation and spring component fixes (by @Kanbyen )
  • Linux: added SDL3 platform support (by @vrguru )
Source: README.md, updated 2026-09-29