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Name Modified Size InfoDownloads / Week
Parent folder
Wicked.Engine.zip 2026-07-08 340.9 MB
0.72.101 source code.tar.gz 2026-07-06 366.7 MB
0.72.101 source code.zip 2026-07-06 367.7 MB
README.md 2026-07-06 1.2 kB
Totals: 4 Items   1.1 GB 0
  • iOS platform is now supported
  • GPU performance optimizations and memory usage reductions
  • added option to limit texture resolutions that will be loaded from DDS files: SetTextureResolutionLimit()
  • added platform detection helper lua bindings
  • added MSAA and resolution control for planar reflections
  • added "burst on create" property for emitters (will call burst for emitters once after they are loaded)
  • added ocean caustic support for all light types
  • reduced shader permutations, removed "simple forward" shaders and instead the tiled forward can be used for multi-camera rendering (envprobes)
  • refactored Lua scripting documentation and added IntelliSense support (by @Anthony-Gaudino)
  • terrain generation performance improvements (by @Anthony-Gaudino)
  • ocean performance improvements (by @Anthony-Gaudino)
  • added scrollbar to backlog
  • DDGI and surfel GI improvements (by @Anthony-Gaudino)
  • added frustum culling for font renderer
  • performance improvements for hair particle system (by @Anthony-Gaudino)

Edit: updated binaries to 0.72.103 with hotfix

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Source: README.md, updated 2026-07-06