Wetworks v0.1.1
(http://wetworks.sourceforge.net/)
A cross-platform, free, and open source game engine that implements commercial quality features utilizing only similarly free and open source standards and development tools/libraries.
Everything is licensed under the included GNU GPL v3, excluding the Themeable Widget Library ("TWL"), which is currently under the BSD License; but of course, that could change, so instead of including the license, or pointing you to the online print, we encourage you to visit the project's site at http://twl.l33tlabs.org/
This current version of the engine is buildable, as tested in Netbeans IDE 6.9 . It is currently running under a Linux platform (Ubuntu 11.04 to be exact), and has been modified to use native Linux libraries - to get it to run under the same IDE in a Windows or Mac OS/X environment, simply modify the Run line in the Project's properties from
"-Djava.security.policy =applet.policy -Djava.library.path=./lib/lwjgl/native/linux"
to
"-Djava.security.policy=applet.policy -Djava.library.path=/lib/lwjgl/native/%platform%", where %platform% is windows/ or macosx/ .
Currently I've included all the proper libraries required to build the application so you don't have to run all over the place downloading them to get it to compile, so development can begin as soon as you get the files; I know first-hand the pains of writers trying to find all the correct libraries, in the correct versions, and placing them in the correct place, etc. so its all taken care of! The included libraries are LWJGL 2.6 (http://lwjgl.org), and TWL 1.1 (http://twl.l33tlabs.org/), in their archived form - merely unzip them within their current location.
All it does right now is run as either a full Java application, or in a browser as an applet, start up all OpenGL subsystems, and display Frames Per Second; but, it is an excellent starting point, especially since anything written from this point will run both on the native platform, and as a web application, with little to no modification! More to come, so stay tuned...
--Bender (connollymp3000@gmail.com)