Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
Units_Special_RU.sqf | 2015-04-02 | 3.2 kB | |
Units_Special_USMC.sqf | 2015-04-02 | 3.4 kB | |
Units_Aircraft_CDF.sqf | 2012-02-14 | 283 Bytes | |
Units_Aircraft_INS.sqf | 2012-02-14 | 284 Bytes | |
Units_Aircraft_RU.sqf | 2012-02-14 | 482 Bytes | |
Units_Aircraft_USMC.sqf | 2012-02-14 | 400 Bytes | |
Units_Airport_CDF.sqf | 2012-02-14 | 168 Bytes | |
Units_Airport_INS.sqf | 2012-02-14 | 176 Bytes | |
Units_Airport_RU.sqf | 2012-02-14 | 215 Bytes | |
Units_Airport_USMC.sqf | 2012-02-14 | 284 Bytes | |
Units_Barracks_CDF.sqf | 2012-02-14 | 678 Bytes | |
Units_Barracks_GUE.sqf | 2012-02-14 | 725 Bytes | |
Units_Barracks_INS.sqf | 2012-02-14 | 538 Bytes | |
Units_Barracks_RU.sqf | 2012-02-14 | 1.0 kB | |
Units_Barracks_USMC.sqf | 2012-02-14 | 994 Bytes | |
Units_Depot_CDF.sqf | 2012-02-14 | 333 Bytes | |
Units_Depot_INS.sqf | 2012-02-14 | 336 Bytes | |
Units_Depot_RU.sqf | 2012-02-14 | 423 Bytes | |
Units_Depot_USMC.sqf | 2012-02-14 | 461 Bytes | |
Units_Heavy_CDF.sqf | 2012-02-14 | 159 Bytes | |
Units_Heavy_GUE.sqf | 2012-02-14 | 102 Bytes | |
Units_Heavy_INS.sqf | 2012-02-14 | 160 Bytes | |
Units_Heavy_RU.sqf | 2012-02-14 | 200 Bytes | |
Units_Heavy_USMC.sqf | 2012-02-14 | 143 Bytes | |
Units_Light_CDF.sqf | 2012-02-14 | 454 Bytes | |
Units_Light_GUE.sqf | 2012-02-14 | 261 Bytes | |
Units_Light_INS.sqf | 2012-02-14 | 485 Bytes | |
Units_Light_RU.sqf | 2012-02-14 | 726 Bytes | |
Units_Light_USMC.sqf | 2012-02-14 | 653 Bytes | |
Units_Special_CDF.sqf | 2012-02-14 | 3.3 kB | |
Units_Special_INS.sqf | 2012-02-14 | 3.3 kB | |
Totals: 31 Items | 24.4 kB | 0 |
### CORE SYSTEM GENERAL FACT: - Most of the core are defined from Init_Common.sqf - All units or weapons used HAVE TO be defined within Core or Core_Gear in order to be used properly. - Duplicated items or Wrong classname are not an issue as there is a protection in the core files. - arma2.rpt / arma2oa.rpt contains the results of the core system initialization after lauching the game, missing or faulty classes will be shown there. ### CORE FOLDERS # Core: Contains the Units definitions such as the label, the cost... Any new units shall be defined in this folder. # Core_Gear: Contains the Loadout definitions such as the label, the cost... Any new weapons or magazine shall be defined in this folder. # Core_Loadout: Contains the Loadout classname, gear menu weapons are defined there after being delcared in the "Core_Gear" folder. # Core_Units: Contains the units classname, this folder is used depending on the gamemode to run (Vanilla, Arrowhead...), if you want to add units in a factory, add the units classname here after declaring it in the "Core" folder. # Core_Squads: This folder contains the AI Units Templates depending on the current running gamemode. # Core_Resistance: This folder contains the AI Resistance Units templates to use depending on the current running gamemode. # Core_Occupation: This folder contains the AI Occupation Units templates to use depending on the current running gamemode. # Core_Structures: This folder contains the Structures used by both players and AI, the defenses are also included here. # Core_Artillery: Contains the artillery definition per faction. # Core_Definition: Contains the Team vs Team definition (CDF vs INS, US vs INS...).