VRTK is a collection of useful, reusable solutions to common problems found when building for virtual reality. VRTK aims to help productivity by speeding up the creation process from prototyping ideas to building complete solutions. The passion behind VRTK is to try and enable as many people as possible to build for VR, from seasoned developers to complete beginners who have a wonderful idea in their head but are unsure of how to create it. VRTK aims to be easy to understand so the absolute beginner can feel comfortable turning their creative thoughts into experiences but it also has enough power and flexibility to allow developers to really build out their perfect solution with little friction and without constantly re-inventing the wheel. Virtual reality is a relatively new medium so no one really understands what truly works or what doesn't work in terms of solutions, so VRTK aims to bring a community of diverse people from all across the world together to work on solving this.
Features
- This project uses the newer Unity software XR management system
- This VRTK v4 Farm Yard example project has been updated to use the latest Tilia packages
- VRTK aims to make building spatial computing solutions in the Unity software fast and easy
- For beginners as well as experienced developers
- Many games and experiences have already been made with VRTK
- Code released under the MIT License