Name | Modified | Size | Downloads / Week |
---|---|---|---|
Parent folder | |||
ViveInputUtility_v1.20.2_no_asmdef.unitypackage | 2024-12-02 | 10.2 MB | |
ViveInputUtility_v1.20.2.unitypackage | 2024-12-02 | 10.0 MB | |
README.md | 2024-12-02 | 862 Bytes | |
Vive Input Utility v1.20.2 source code.tar.gz | 2024-12-02 | 9.9 MB | |
Vive Input Utility v1.20.2 source code.zip | 2024-12-02 | 10.4 MB | |
Totals: 5 Items | 40.5 MB | 0 |
Changes for v1.20.2:
- Changes
- Add support for Unity 6
- Fix compile errors & warnnings
- Add support for VIVE OpenXR Unity SDK
- Now support hand tracking thru Unity XR Hand
- Goto PackageManager > install "XR Hands" (com.unity.xr.hands)
- Goto ProjectSettings > XR Plug-in Management > OpenXR > Enabled Interaction Profiles > add "VIVE XR Hand Interaction"
- Goto ProjectSettings > XR Plug-in Management > OpenXR > OpenXR Feature Groups > enable "Hand Tracking Subsystem"
- Tracked hand will identify as VRModuleDeviceModel.UnityXRHandRight/Left
- Add support for latest Wave XR plugin
- Fix selecting wrong left/right device in some cases
-
Add support for latest Oculus plugin
- Fix tracked hand model not working
-
Bug Fix
- Fix grabber(ColliderEventCaster) emitting incorrect button