|Name||Modified||Size||Downloads / Week||Status|
|Totals: 13 Items||20.1 MB||13|
These packages were built with libjpeg-turbo 1.1.1:
which fixes visual artifacts in JPEG quality levels 98 or higher, visual artifacts in grayscale JPEG compression caused by a typo in the RGB-to-luminance lookup tables, and a 1-pixel error in row 0, column 21 of the luminance plane generated by the YUV encoder (which is used in VirtualGL's YUV and XV transports.)
As of 2014-03-22, Cygwin packages have been moved into a custom repository directory. See http://www.virtualgl.org/Documentation/Cygwin for more details.
A 64-bit version of the VirtualGL Client for Exceed is now fully supported.
Fixed a severe readback performance problem that occurred whenever an
application set the render mode to
GL_SELECT and called
doing front buffer rendering.
vglserver_config will now work properly whenever vglgenkey is installed in a directory other than /usr/bin or /opt/VirtualGL/bin, as long as vglgenkey is installed in the same directory as vglserver_config.
vglconnect now allows the user to specify the directory in which VirtualGL binaries are installed on the server, rather than always assuming that they are installed in /opt/VirtualGL/bin.
Fixed issues with vglconnect.bat that occurred when it was installed under
c:Program Files (x86) on 64-bit Windows systems and invoked with the
Clarified the documentation of the
VGL_DISPLAY option and documented how
to use VirtualGL with multiple graphics cards.
VirtualGL will no longer die if
glXDestroyContext() is passed a NULL
Fixed a BadWindow error that would occur whenever a 3D application attempted
glXSwapIntervalSGI() (specifically, this was observed when running
Direct3D applications using WINE 1.3.11 or later.) The nVidia GLX
implementation requires that a window be current (not a Pbuffer) when calling
glXSwapIntervalSGI(), so VirtualGL now interposes that function and makes it
Fixed an issue whereby, if a 3D application set
non-default values, the colors would appear wrong when running the application
in VirtualGL, and the readback performance would be very slow.
Fixed an issue whereby 3D applications that requested an overlay visual
would fail with BadRequest or other X11 errors if the 2D X server lacked GLX
support (as is the case with TurboVNC.) This was caused by the fact that
VirtualGL passes through
glXChooseVisual() and related calls to the 2D X
server if it detects that an overlay visual is being requested. Now, VirtualGL
will first check that the 2D X server supports GLX before passing through those
vglclient -kill and
vglclient -killall now work (again) in the Exceed