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VMAS 1.4.2

This time we have a LOT of exciting updates and community contributions.

New road traffic scenario

First and foremost, we have a new road_traffic scenario thanks to the formidable work of @Jianye-Xu !

Here is a gif to stimulate your appetite

drawing

Joints are more powerfull than ever

In https://github.com/proroklab/VectorizedMultiAgentSimulator/pull/113 we made serious improvements to joints.

Now you can connect n-bodies to form new physical bodies that share all forces and torques.

Check out the renderings in https://github.com/proroklab/VectorizedMultiAgentSimulator/pull/113 for examples of what can be done now in VMAS with joints

Here is a taster

342393854-cc920e53-cb03-4bc4-99ce-0c58e27ef08e-ezgif com-video-to-gif-converter (1)

LIDAR improvements

@Zartris made lidar his mission and helped on a lot of useful LIDAR features

New pre_step and post_step scenario functions

@Zartris also made creating scenarios way easier with the addition of these 2 functions.

Check them out in https://github.com/proroklab/VectorizedMultiAgentSimulator/pull/112

Kwargs check in scenarios

Thanks to @KaleabTessera we now have better kwargs checking that will warn you if you pass an unexpected parameter to a scenario https://github.com/proroklab/VectorizedMultiAgentSimulator/pull/117

What's Changed

New Contributors

Full Changelog: https://github.com/proroklab/VectorizedMultiAgentSimulator/compare/1.4.1...1.4.2

Source: README.md, updated 2024-07-10