This is an attempt to implement the mechanics rules of the Valor Tabletop RPG in Godot such that someone making a game that wants to use Valor for their character/combat math can use it without putting requirements on how they develop the stuff that the players actually see and interact with. The goal is to create an abstract combat engine, interacted with through a sensible API, that a full game can be layered on top of.

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2023-12-12