Name | Modified | Size | Downloads / Week |
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Parent folder | |||
README.markdown | 2016-08-03 | 3.9 kB |
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umol-r804-win32-20150524.zip | 2016-03-04 | 52.5 MB | |
umol-doc-r804.zip | 2015-08-20 | 2.6 MB | |
umol-r804-osx-20150524.zip | 2015-05-24 | 63.1 MB | |
umol-r804-linux64-20150524.tar.gz | 2015-05-24 | 56.2 MB | |
Totals: 5 Items | 174.4 MB | 0 |
Files description
UnityMol-r804 MDDriver (Interactive Molecular Dynamics Simulations)
umol-r804-win32-20150524.zip
-- Zip archive of UnityMol r804 executable for Windows 32 bitsumol-r804-osx-20150524.zip
-- Zip archive of UnityMol r804 executable for MAC OS X 10.7+umol-r804-linux64-20150524.tar.gz
-- Tarball of UnityMol r804 executable for Linux 64 bitsumol-doc-r804.zip
-- Zip archive of UnityMol r804 Doxygen documentation
UnityMol r804 README
UnityMol is a molecular viewer and prototyping platform for the Unity3D game engine developped by Marc Baaden's team in Paris (Lv et al., 2013). It includes HyperBalls designed to visualize molecular structures using GPU graphics card capabilities based on shaders (GLSL or Cg). It can read Protein Data Bank (PDB) files, Cytoscape networks, OpenDX maps and Wavefront OBJ meshes.
More information on http://unitymol.sourceforge.net
Features
- HyperBalls and Lit sphere artistic texturing of surfaces
- MDDriver plugin for connection to molecular dynamics simulations
- Specific representations for carbohydrates and polysaccharides
- HiRE-RNA PDB files custom representations
- Screen space effects from Unity (Blur, Glow, ..)
- Animated electric field lines
- Surfaces with cut planes
Citations
- Z. Lv, A. Tek, F. Da Silva, C. Empereur-mot, M. Chavent and M. Baaden: Game on, Science - how video game technology may help biologists tackle visualization challenges, PLoS ONE (2013) 8(3):e57990.
- S. Perez, T. Tubiana, A. Imberty and M. Baaden: Three-Dimensional Representations of Complex Carbohydrates and Polysaccharides. SweetUnityMol: A Video Game Based Computer Graphic Software, Glycobiology (2014).
Related work
- M. Chavent, A. Vanel, A. Tek, B. Levy, S. Robert, B. Raffin, M. Baaden: GPU-accelerated atom and dynamic bond visualization using HyperBalls, a unified algorithm for balls, sticks and hyperboloids; J Comput Chem (2011) 32, 2924.
- M. Chavent, B. Levy, M. Krone, K. Bidmon, J. P. Nomine, T. Ertl and M. Baaden: GPU-powered tools boost molecular visualization; Brief Bioinformatics (2011)
Known Bugs and Issues
tickets * Linux version bug: the file open dialog does not allow to choose a file or directory. Investigation of this bug is ongoing. Sorry for the inconvenience. * Windows version issue: depending on graphics card and windows version you may need to force OpenGL mode for proper representations, in particular of the HyperBalls shaders * Windows version issue: when both a surface and a hyperballs-shaded structure is present, the depth of the objects is not properly handled.
Copyright and License
This program is under the CeCill-C licence, which is compatible with the LGPL licence.