Name | Modified | Size | Downloads / Week |
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Parent folder | |||
README.markdown | 2016-08-03 | 3.9 kB |
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sweetumol_r676beta_src.tgz | 2014-12-09 | 122.5 MB | |
sweetumol_r676beta_win64.zip | 2014-10-06 | 51.0 MB | |
sweetumol_r676beta_linux.zip | 2014-10-02 | 61.0 MB | |
sweetumol_r676beta_win32.zip | 2014-10-02 | 49.6 MB | |
sweetumol_r676beta_mac.zip | 2014-10-02 | 60.7 MB | |
Totals: 6 Items | 344.8 MB | 0 |
Files
- sweetumol_r676beta_src.zip -- gzipped tar archive of the Sweet UnityMol sourcecode of our paper in GlycoBiology, compatible with Unity3D v4.5
- sweetumol_r676beta_mac.zip -- zipped archive containing a beta version MacOS executable of the upcoming Sweet UnityMol v0.9.2
- sweetumol_r676beta_win32.zip -- zipped archive containing a beta version Windows 32 executable of the upcoming Sweet UnityMol v0.9.2
- sweetumol_r676beta_win64.zip -- zipped archive containing a beta version Windows 64 executable of the upcoming Sweet UnityMol v0.9.2
- sweetumol_r676beta_linux.zip -- zipped archive containing a beta version Linux 32 and 64 bit executable of the upcoming Sweet UnityMol v0.9.2
(Sweet) UnityMol README
$Id: README.markdown,v 1.7 2013/04/16 22:42:02 baaden Exp baaden $
Sweet UnityMol is a molecular viewer and prototyping platform for the Unity3D game engine with specific extensions for sugar molecules as described in a recent publication (Perez et al., Glycobiology 2014). It is developped by Marc Baaden's team in Paris based on previous work (Lv et al., 2013) and includes HyperBalls designed to visualize molecular structures using GPU graphics card capabilities based on shaders (GLSL or Cg). It can read Protein Data Bank (PDB) files, Cytoscape networks, OpenDX maps and Wavefront OBJ meshes.
All Sweet UnityMol functionality is integrated in more recent UnityMol releases.
More information on http://unitymol.sourceforge.net
Features
- SugarRibbons, RingBlending and more sugar-related visual representations
- Lit sphere artistic texturing of surfaces and HyperBalls
- Screen space effects from Unity (Blur, Glow, ..)
- Animated electric field lines
- (Simple) surfaces with cut planes
- specific representations for carbohydrates and polysaccharides
- description to be completed soon
Citations
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Z. Lv, A. Tek, F. Da Silva, C. Empereur-mot, M. Chavent and M. Baaden: Game on, Science - how video game technology may help biologists tackle visualization challenges, PLoS ONE (2013) 8(3):e57990.
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S. Perez, T. Tubiana, A. Imberty and M. Baaden: Three-Dimensional Representations of Complex Carbohydrates and Polysaccharides. SweetUnityMol: A Video Game Based Computer Graphic Software, Glycobiology (2014).
Related work
- M. Chavent, A. Vanel, A. Tek, B. Levy, S. Robert, B. Raffin, M. Baaden: GPU-accelerated atom and dynamic bond visualization using HyperBalls, a unified algorithm for balls, sticks and hyperboloids; J Comput Chem (2011) 32, 2924.
- M. Chavent, B. Levy, M. Krone, K. Bidmon, J. P. Nomine, T. Ertl and M. Baaden: GPU-powered tools boost molecular visualization; Brief Bioinformatics (2011)
Copyright and License
This program is under the CeCill-C licence, which is compatible with the LGPL licence.