| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslator-BepInEx5-v0.9.62.zip | 2026-05-05 | 3.3 MB | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.9.62.zip | 2026-05-05 | 3.3 MB | |
| UnityGameTranslator-BepInEx6-Mono-v0.9.62.zip | 2026-05-05 | 3.3 MB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.9.62.zip | 2026-05-05 | 3.3 MB | |
| UnityGameTranslator-MelonLoader-Mono-v0.9.62.zip | 2026-05-05 | 3.3 MB | |
| README.md | 2026-05-05 | 815 Bytes | |
| v0.9.62 -- Wider IL2CPP game compatibility source code.tar.gz | 2026-05-05 | 382.3 kB | |
| v0.9.62 -- Wider IL2CPP game compatibility source code.zip | 2026-05-05 | 431.0 kB | |
| Totals: 8 Items | 17.2 MB | 0 | |
v0.9.62 — Wider IL2CPP game compatibility
🔧 Fixes
- Mod no longer crashes when opening its UI on Unity IL2CPP games whose build has stripped the 4-argument
RectOffsetconstructor. - Same defensive routing applied to
Texture2DandRectconstructors so any future IL2CPP game with similarly aggressive code-stripping is protected. - AI URL resolution now handles providers without a
/v1path prefix (Deepseek, etc.). When the configured URL ends with/chat/completions, the mod derives the connection-test endpoint by swapping that suffix instead of blindly appending/v1/models. Users on/v1-less providers should paste the full chat URL their provider documents.
No behaviour change on games where the previous version already worked or on AI providers using the standard /v1/ prefix.