| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslator-BepInEx5-v0.9.59.zip | 2026-04-07 | 3.3 MB | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.9.59.zip | 2026-04-07 | 3.3 MB | |
| UnityGameTranslator-BepInEx6-Mono-v0.9.59.zip | 2026-04-07 | 3.3 MB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.9.59.zip | 2026-04-07 | 3.3 MB | |
| UnityGameTranslator-MelonLoader-Mono-v0.9.59.zip | 2026-04-07 | 3.3 MB | |
| README.md | 2026-04-07 | 1.3 kB | |
| v0.9.59 -- Major Update source code.tar.gz | 2026-04-07 | 354.0 kB | |
| v0.9.59 -- Major Update source code.zip | 2026-04-07 | 400.3 kB | |
| Totals: 8 Items | 17.3 MB | 2 | |
Major Update
Image Replacement System
- Bitmap image replacement for translated text in sprites
- Hot-reload and auto-load with simplified JSON schema
- IL2CPP compatible sprite resolution
Variable Capture & Translation Parameters
- Variable capture system with new TranslationParametersPanel
- Find by Value search across all text components
- Exclusion patterns for UI elements
- Behavior tab with detection toggles
Font Fallback System (IL2CPP)
- Fixed atlas corruption: direct fontNames modification on original fonts instead of Instantiate clones
- Font family name resolution for reliable FreeType lookup
- Runtime font changes via fontSize bump to invalidate atlas cache
- Continuous font scale slider (1%-200%)
Procedural Text Detection (Concat)
- Detects text built in steps (tooltips, item descriptions)
- Translates each part separately for better cache reuse across items
- Runtime concat cache for instant re-display
- Re-assembly on AI completion
- Typewriting overwrite detection
Settings
- Typewriting and Procedural text detection toggles (Behavior tab)
- Settings stored in translations.json for sharing between users
Other Fixes
- IL2CPP Harmony compatibility (SetMethod.Invoke)
- ForceRefreshAllText improvements
- Transparent font fix
- SaveCache after manual download