| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslator-BepInEx5-v0.9.55.zip | 2026-03-15 | 3.2 MB | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.9.55.zip | 2026-03-15 | 3.2 MB | |
| UnityGameTranslator-BepInEx6-Mono-v0.9.55.zip | 2026-03-15 | 3.2 MB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.9.55.zip | 2026-03-15 | 3.2 MB | |
| UnityGameTranslator-MelonLoader-Mono-v0.9.55.zip | 2026-03-15 | 3.2 MB | |
| README.md | 2026-03-15 | 1.1 kB | |
| v0.9.55 source code.tar.gz | 2026-03-15 | 234.9 kB | |
| v0.9.55 source code.zip | 2026-03-15 | 275.0 kB | |
| Totals: 8 Items | 16.7 MB | 0 | |
Font Replacement Overhaul
Reverse Fallback Architecture
- Replacement font is now primary, original game font added as fallback
- This allows imposing a custom font while keeping original glyphs for missing characters
- Consistent across all platforms: standard TMP, TMProOld (Hollow Knight), UI.Text, IL2CPP
Font Runtime Controls Fixed
- Font replacement, scale, enable/disable toggle all work correctly at runtime
- Changing fallback font properly restores originals before applying new one
- Font scale applies immediately on all components (fixed empty name bug on Unity 6)
- IL2CPP: fontSharedMaterial assignment uses proper type casting
Font Identify UI
- New "?" button on each font row in Options → Fonts tab
- Click to highlight all in-game texts using that font (magenta) and dim others
- Click again or switch tab to clear — own UI excluded from highlight
- Works on both Mono and IL2CPP builds
Code Cleanup
- Removed dead code from old forward-fallback architecture
- Removed diagnostic logging from font scale debugging
- Removed verbose hot-path logs in AlternateTMP prefix