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UnityGameTranslator-v0.16.1-full-source.tar.gz 2026-10-22 15.1 MB
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UnityGameTranslator-MelonLoader-IL2CPP-v0.16.1.zip.sha256 2026-10-22 117 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.16.1.zip.sha256 2026-10-22 115 Bytes
UnityGameTranslator-BepInEx6-Mono-v0.16.1.zip.sha256 2026-10-22 112 Bytes
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UnityGameTranslator-BepInEx6-IL2CPP-v0.16.1.zip.sha256 2026-10-22 114 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.16.1.zip 2026-10-22 5.0 MB
UnityGameTranslator-MelonLoader-IL2CPP-v0.16.1.zip 2026-10-22 5.0 MB
UnityGameTranslator-BepInEx6-Mono-v0.16.1.zip 2026-10-22 5.0 MB
UnityGameTranslator-BepInEx6-IL2CPP-v0.16.1.zip 2026-10-22 5.0 MB
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Font size rules now do what they say: they apply at once, only to the texts they name, and no longer shrink a text a little more at every Apply. The inspector lists everything under the pointer, so a text hidden behind a bigger object can finally be picked.

Fonts & size rules

Enhancements

  • The most precise rule wins. A rule for one text now takes precedence over a broader rule for its whole window, wherever it sits in the list. Rules of the same precision can be moved up and down.
  • Sizes to the percent. A rule's size now moves by 1% instead of 5%, and one notch of the mouse wheel moves any slider by exactly one step.

Bug fixes

  • Applying settings no longer shrinks some texts a little more each time (auto-sized TextMeshPro texts, older TextMeshPro and NGUI-style texts).
  • A rule applies as soon as it is saved, to the texts already on screen, fonts included. It no longer waits for the game to write the text again.
  • A rule applies at game start to texts the game never rewrites — a line of dots, a word that needs no translation — with or without a replacement font.
  • A font whose translation is switched off keeps the game's size. Its Size % and its rules no longer reach it.

Inspector

New features

  • Everything under the pointer. When several objects are under the click, a list opens there: hover a line to frame it in the game, click it to select it. It works on UI Toolkit interfaces too.
  • The text is shown under each path, hovered or selected, with what is on screen when it differs.
  • Each inspector remembers the camera it picks through.

Enhancements

  • Add Override takes the exact element selected. Select Parent widens it to the group.

Translation files

New features

  • Ready for future translation formats. Each translation now shows its file format (v1). A translation made for a newer UGT Mod is greyed out with "Update UGT Mod" instead of downloading a file this version would damage, and a newer file already in a game is left untouched.

Bug fixes

  • A damaged translation file is set aside, not overwritten. It is renamed beside itself, a new file is started, and a box in the corner says so. A file that cannot be read is left as it is and nothing is saved over it.

Font export

Bug fixes

  • Thin fonts are exported without breaks in their strokes.
  • Some TextMeshPro fonts could not be exported ("it holds no letter").
  • Extract no longer stays greyed for a font exported before.

GUI

Enhancements

  • Edit details reads Apply (N) / Close, like every settings window, and sends only what changed — including "complete" and "contributions", which were shown and never sent.
  • Windows no longer jump sideways for a frame when they open or when a tab is switched, and a section of the window arrives with its movement.

Bug fixes

  • After changing only fonts, rules or exclusions, Update is offered instead of "up to date".

AI translation

Bug fixes

  • An answer that runs two values together is asked again (a date shown as "3 1 1"), while a translation that only reorders the words around them is kept.

Shared rules

  • The game, UGT Manager and UGT Website give the same verdict for a translation whose only change is its settings.

Known issue: switching to the Fonts tab can still stutter for about a tenth of a second on a game with many fonts.

Source: README.md, updated 2026-10-22