| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslator-v0.16.0-full-source.tar.gz | 2026-10-15 | 15.0 MB | |
| UnityGameTranslator-v0.16.0-full-source.zip | 2026-10-15 | 15.6 MB | |
| README.md | 2026-10-15 | 4.1 kB | |
| UnityGameTranslator-MelonLoader-Mono-v0.16.0.zip.sha256 | 2026-10-15 | 115 Bytes | |
| UnityGameTranslator-BepInEx6-Mono-v0.16.0.zip.sha256 | 2026-10-15 | 112 Bytes | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.16.0.zip.sha256 | 2026-10-15 | 117 Bytes | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.16.0.zip.sha256 | 2026-10-15 | 114 Bytes | |
| UnityGameTranslator-BepInEx5-v0.16.0.zip.sha256 | 2026-10-15 | 107 Bytes | |
| UnityGameTranslator-MelonLoader-Mono-v0.16.0.zip | 2026-10-15 | 4.9 MB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.16.0.zip | 2026-10-15 | 5.0 MB | |
| UnityGameTranslator-BepInEx6-Mono-v0.16.0.zip | 2026-10-15 | 4.9 MB | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.16.0.zip | 2026-10-15 | 5.0 MB | |
| UnityGameTranslator-BepInEx5-v0.16.0.zip | 2026-10-15 | 4.9 MB | |
| Totals: 13 Items | 55.4 MB | 19 | |
The mod's screens are now one window: This game, Translation Tools and Mod Options are sections of it, chosen on a bar at its left, and the window reopens where you left it. A translated text can stay on the lines the game laid out, so menu pointers, bars and frames keep lining up, and letters that join, as in Arabic or Hindi, are no longer pulled apart.
One window
New features
- This game, Translation Tools and Mod Options in one window. A bar at the window's left picks the section; it folds to icons, with the name shown under the pointer. The shortcut reopens the window on the section shown last.
- Choices not applied are kept when you switch sections, with their count on the section's button. Closing the window with choices not applied asks first: Discard, or go back to them.
- One place and one size for the whole window. By default it takes the screen's height. A place and a size saved on another screen resolution are dropped instead of being scaled.
- Prefer separate windows? Mod Options › General › Interface › Windows. Each layout keeps its own window places.
Bug fixes
- Apply in Mod Options writes only what you changed. A setting switched by its shortcut while Mod Options held another change, such as translations paused, was set back by the next Apply.
- The translations and live-translation shortcuts update Mod Options in place, keeping the other changes waiting for Apply.
- A window's place is kept after you resize it from an edge. It came back shifted by half the drag.
Text on the game's lines
New features
- Keep the game's lines, a new setting per font in the Fonts tab. A size, a replacement font with other heights or a letter taken from another font no longer moves a text off the lines the game laid out: a menu pointer the game moves by a fixed step, a bar or a frame stay in line. On for a font met for the first time; a translation that already set its fonts keeps its own. TextMesh Pro (recent and old), classic UI text, TextMesh and UI Toolkit, including classic UI text sized to its box.
Bug fixes
- A text the game hides is hidden in full. The letters TextMesh Pro draws in extra objects, used for the letters a replacement font brings, stayed on screen when the game hid or faded the text, and stayed blank when it showed it again. (#33)
- The empty lines of a menu written as one text keep the game's heights, so the pointer the game moves over them stays on its line.
- A size or an alignment the game sets after its text is kept, instead of being put back at the next pass.
Joined letters
Bug fixes
- Letter spacing no longer pulls joined letters apart. In Arabic, Hindi, Bengali, Tamil and every script whose letters join, the spacing a game gives some titles split the words, bold text included. It is set to zero while a translation holding such letters is shown, and the game's spacing comes back with the game's own text. A translation in Latin letters keeps the game's spacing.
The mod's windows
Enhancements
- The Fonts tab explains its controls. Hovering ?, Translate, the font choice, Size, Auto or an override's alignment now shows what it does in the help bar.
Bug fixes
- Shortcuts can be set again in games that use Unity's new input system. Pressing a key in the capture did nothing.
- Picking a large group in the text editor no longer freezes the game. Texts are read a few at a time with a spinning wheel, and the list fills as they are found.
- The scrollbar of a text field no longer shows outside its list when the field scrolls out of view.
- The help bar keeps its height while you hover, so the Fonts tab no longer shakes under the pointer.
- Sliders show the part not chosen.
- In backups, a source language that is detected reads "Auto", as on the card of This game.
- Clearer names in Mod Options › General: Advanced (Debug) and Debug text trace.
Shared with the website and the Manager
- A backup's languages read the same in the mod and the Manager.