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UnityGameTranslator-v0.15.2-full-source.tar.gz 2026-10-10 14.9 MB
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README.md 2026-10-10 5.1 kB
UnityGameTranslator-MelonLoader-Mono-v0.15.2.zip.sha256 2026-10-10 115 Bytes
UnityGameTranslator-BepInEx6-Mono-v0.15.2.zip.sha256 2026-10-10 112 Bytes
UnityGameTranslator-MelonLoader-IL2CPP-v0.15.2.zip.sha256 2026-10-10 117 Bytes
UnityGameTranslator-BepInEx5-v0.15.2.zip.sha256 2026-10-10 107 Bytes
UnityGameTranslator-BepInEx6-IL2CPP-v0.15.2.zip.sha256 2026-10-10 114 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.15.2.zip 2026-10-10 4.9 MB
UnityGameTranslator-MelonLoader-IL2CPP-v0.15.2.zip 2026-10-10 4.9 MB
UnityGameTranslator-BepInEx6-Mono-v0.15.2.zip 2026-10-10 4.9 MB
UnityGameTranslator-BepInEx6-IL2CPP-v0.15.2.zip 2026-10-10 4.9 MB
UnityGameTranslator-BepInEx5-v0.15.2.zip 2026-10-10 4.9 MB
Totals: 13 Items   54.9 MB 0

A replacement font now sits on top of the game's own fonts: what it lacks is drawn by each text's original font, and a game's font can be copied out so you can add the letters it misses. Games that hide the cursor or read the mouse themselves work much better with the mod's windows, and the Translation Tools window opens at once.

Fonts

New features

  • Extract a game's font. Each font in the Fonts tab has an Extract button. The font is copied from the game's files into the mod's fonts folder, where it becomes a Custom font: you can edit it (for example to add the accented letters it lacks) and use it as the replacement. A font the game keeps only as a texture is traced back into a font file. Game fonts have their own licences: the copy is for your own use. An Open folder button opens the fonts folder.

Enhancements

  • Each text keeps its own font for the letters the replacement lacks. A replacement chosen for several game fonts drew all their missing letters in one of them. Now each text falls back to its own original font, so a replacement holding only your language's letters no longer changes the look of the English left untranslated. TextMesh Pro, UI Toolkit and classic UI text alike; for classic UI text, the game's own font file is used as that backup. (#33)
  • Size tags follow the Size setting. A word the game sets apart with its own size now shrinks or grows with the rest of the line.

Bug fixes

  • A replacement font no longer draws a missing letter as another of its letters. In games whose fonts fill themselves as text appears, a letter the replacement lacked could be taken by it and drawn as a different letter.
  • Bold and italic text in a replaced font no longer come from another game font.
  • Font changes no longer stop at one text that fails: the others are still updated.
  • Right-to-left text is aligned correctly in UI Toolkit on Unity 6.5 and later.
  • Unity 6.0: a crash of UI Toolkit's advanced text with some Indic text is avoided.
  • Unity 6.4 and later: a new text could inherit the font settings of a text destroyed just before it.
  • Unity 6.7 (beta): Custom fonts were listed but never loaded.

The mod's windows and the game's controls

New features

  • Free cursor shortcut. Takes the cursor in games that hide it, so you can click the corner notifications, and gives it back on a second press. Set it in Options › Hotkeys.

Bug fixes

  • Clicks land where you aim in games that draw their own cursor: the mod draws its own pointer on the real mouse position while it holds the cursor.
  • Clicks on the mod's windows no longer reach the game too.
  • Keyboard and mouse are held for the mod's windows in games that read them through Rewired.
  • Back in a game's menu, clicks work again without opening and closing a mod window first.
  • The cursor is given back to the game once, instead of being rewritten every frame (a stuck view, a blinking cursor).
  • On Unity 6 IL2CPP games, the mod's windows load their own interface assets again: in a game without Unity's standard UI shader, they could stay invisible.
  • The corner notification opens at its right size instead of a tall empty box at game start.
  • After Apply, the amber mark of a change goes away, and the font list stays where you were after Apply or Extract.
  • An empty game search without an account is shown as a warning, which says to sign in to search all games.

Translation

Enhancements

  • Strict source language works with every translation method. A line with no letter in the source language's writing system is skipped before any translation is asked, Google and DeepL included.

Bug fixes

  • Game texts beginning with "_" are kept. They were dropped at each launch and translated again.
  • Menu entries placed with leading spaces or line breaks keep them once translated, so they no longer jump onto their neighbour. (#33)
  • Switching translations off puts text sizes back.
  • A size tag written with a leading point (<size=.8>) is understood.
  • A UI Toolkit screen is translated in full even when one of its elements cannot be read.

Safety

Bug fixes

  • The option that pauses the game is no longer offered when the anti-cheat check could not run. A check that failed counted as "no anti-cheat".

Speed and smoothness

Enhancements

  • Translation Tools opens at once. The font cards are kept between openings and built a few at a time.
  • Hovering with the inspector no longer slows the game, and picking is more exact: the text under the pointer is chosen, 3D texts are framed by what is drawn, and Select Parent climbs back to the group.
  • After switching translations or fonts, the texts on screen are redone first.

Shared with the website and the Manager

  • A line whose text starts with "_" reads the same in the mod, the Manager and the website.
  • The Free cursor shortcut is listed in the Manager's settings, like the other shortcuts.
Source: README.md, updated 2026-10-10