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UnityGameTranslator-v0.14.0-full-source.tar.gz 2026-09-28 13.7 MB
UnityGameTranslator-v0.14.0-full-source.zip 2026-09-28 14.2 MB
README.md 2026-09-28 3.0 kB
UnityGameTranslator-MelonLoader-IL2CPP-v0.14.0.zip.sha256 2026-09-28 117 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.14.0.zip.sha256 2026-09-28 115 Bytes
UnityGameTranslator-BepInEx6-Mono-v0.14.0.zip.sha256 2026-09-28 112 Bytes
UnityGameTranslator-BepInEx5-v0.14.0.zip.sha256 2026-09-28 107 Bytes
UnityGameTranslator-BepInEx6-IL2CPP-v0.14.0.zip.sha256 2026-09-28 114 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.14.0.zip 2026-09-28 4.6 MB
UnityGameTranslator-MelonLoader-IL2CPP-v0.14.0.zip 2026-09-28 4.7 MB
UnityGameTranslator-BepInEx6-Mono-v0.14.0.zip 2026-09-28 4.6 MB
UnityGameTranslator-BepInEx6-IL2CPP-v0.14.0.zip 2026-09-28 4.7 MB
UnityGameTranslator-BepInEx5-v0.14.0.zip 2026-09-28 4.6 MB
Totals: 13 Items   51.2 MB 24

This version lets you share a game's fonts and images in one file, a .ugtpack, and open one right from the game. Replacement fonts now look like the game's own — shadows and outlines at the right size, custom font files on every kind of text — and UGT Mod works on Linux and SteamOS, native games and games run through Proton alike.

Fonts and images, shared in one file

New features

  • Open asset packs in the game. Translation Tools has a new Asset Packs card: pick a .ugtpack from the packs folder, see what it would add (new files, files already here, replacements you choose to accept), then Apply. A pack made for another game or another language says so before you apply it.
  • Export a pack from the game. The Tools tab can export this game's fonts and images as a .ugtpack, ready to share. Each export gets a dated name, so one you already shared is never overwritten, and the result is shown next to the Export button.
  • Fonts, images and packs folders are prepared when UGT Mod starts, and the Asset Packs card opens its folder for you.

Fonts that look right

Enhancements

  • Custom font files work on every kind of text. A font placed in the mod's fonts folder can now replace older UI text too, not only TextMeshPro text. (Native Linux and macOS games: written, not tested yet.)
  • No freeze while a custom font is prepared. Preparing a large font used to stop the game until it was done. It now happens in the background, and the corner notification shows its progress.
  • Progress bars for font preparation, the AI queue and the variable scan, instead of counts to read.

Bug fixes

  • Shadows and outlines of a replaced font match the game's. They could be drawn too far or too thick, most visibly on fonts the game shows at a large scale.
  • A game font chosen as a fallback is really used. Until the game had loaded that font, the text was drawn with a stand-in system font (often Arial), and the real font was then shown as "incompatible". The text now keeps its original font until the game font is loaded, then switches to it.
  • A font marked Game, Custom or System is taken from that place only, never from a font with a similar name elsewhere.
  • Highlighting a font no longer leaves the screen grey. Text that appeared while a font was highlighted (a new screen, for example) kept the dimmed colour after the highlight was turned off.

Linux and SteamOS

Enhancements

  • Tested on Linux, with native games and Windows games run through Proton. UGT Manager now sets both up with nothing to type into Steam.
  • New default key to open UGT Mod: Shift+F10. Ctrl+F10 is taken by KDE Plasma (SteamOS Desktop Mode, Bazzite), so the game never received it. Shift+F10 is free on Windows, KDE and GNOME. If you already chose a key, you keep it.
  • Steam Deck in Game Mode has no keyboard: bind Shift+F10 to a back button in the game's controller settings in Steam. The README explains how.
Source: README.md, updated 2026-09-28