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UnityGameTranslator-v0.13.7-full-source.tar.gz 2026-09-25 13.6 MB
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README.md 2026-09-25 4.7 kB
UnityGameTranslator-MelonLoader-IL2CPP-v0.13.7.zip.sha256 2026-09-25 117 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.13.7.zip.sha256 2026-09-25 115 Bytes
UnityGameTranslator-BepInEx6-IL2CPP-v0.13.7.zip.sha256 2026-09-25 114 Bytes
UnityGameTranslator-BepInEx6-Mono-v0.13.7.zip.sha256 2026-09-25 112 Bytes
UnityGameTranslator-BepInEx5-v0.13.7.zip.sha256 2026-09-25 107 Bytes
UnityGameTranslator-MelonLoader-Mono-v0.13.7.zip 2026-09-25 4.6 MB
UnityGameTranslator-MelonLoader-IL2CPP-v0.13.7.zip 2026-09-25 4.6 MB
UnityGameTranslator-BepInEx6-Mono-v0.13.7.zip 2026-09-25 4.6 MB
UnityGameTranslator-BepInEx6-IL2CPP-v0.13.7.zip 2026-09-25 4.6 MB
UnityGameTranslator-BepInEx5-v0.13.7.zip 2026-09-25 4.6 MB
Totals: 13 Items   50.5 MB 6

Arabic, Hebrew and Persian can now be typed into input fields, and turning translations off gives the game back exactly as it ships. Replaced fonts keep the game's outlines and shadows in proportion, and the corner notification now agrees with the main panel.

Right-to-left languages

New features

  • Typing right to left. Text typed or pasted into an input field — the game's own (UI Text and TextMesh Pro) or UGT Mod's — is shown with its letters joined and in the right order. The caret, clicks, selection and arrow keys follow what is on screen.
  • UGT Mod's own window shows right-to-left text correctly, in its lists and in the text editor.

Bug fixes

  • Colours kept in right-to-left text. A colour written in its short form (<#FF0000>) coloured a single letter of an Arabic or Hebrew line.
  • Text no longer disappears under a thick outline. Some games thin their font with an invisible outline. With a finer replacement font, the letters vanished completely. The replacement is now thinned by the same share as the original.

Translated text

Bug fixes

  • Dialogue that appears letter by letter is no longer cut. When a translation was longer than the original, it stopped at the original's length, mid-word. It is now revealed in full, at the game's own pace.

Fonts

Bug fixes

  • Outlines and shadows keep the game's proportions. On a replaced font they could be up to three times too wide.

Turning translations off

Bug fixes

  • Translations off shows the game as it ships. Texts, fonts, sizes and images all come back. Before, right-to-left text came back reversed, and menus loaded earlier stayed translated or went blank. Turning translations back on restores everything at once.

AI translation

New features

  • The model is unloaded when the game closes. A local server (Ollama, LM Studio, llama.cpp) used to keep it on the graphics card for minutes after the game had closed, and the next game started slowly beside it. On by default, in Mod Options → Translation.
  • Keep the model loaded while playing. An option to avoid a reload in the middle of play after a quiet moment, for servers that unload an idle model on their own (Ollama, after 5 minutes).

Bug fixes

  • Line breaks kept. Line breaks at the end of an AI answer were lost.
  • No more code block marks in translations. When the model wrapped its answer in ``` marks, they were shown in game.
  • The game's own quotes are kept. A line the game shows entirely in quotes lost them in its translation, and a line starting with "Translation:" lost that word. What the original text carries now stays.
  • Colours and styles stay in place. An AI answer that put the end of a colour or bold before its start was accepted, and the style was lost. It is now sent back for correction.
  • Version numbers stay intact. A line with nothing to translate, such as a version number, could come back with an extra letter between two numbers. Such an answer is now refused.

Sync

Bug fixes

  • The corner and the main panel say the same thing. After a translation was published from UGT Manager, the corner could offer to upload lines the website already had, while the main panel said Up to date. The mod now sees that the file matches the published version and clears what it had counted.
  • Compare counts only real differences. Lines removed on both sides were counted as changes on the website.

UGT Mod window

Bug fixes

  • Typing in UGT Mod's fields no longer reaches the game, in games that read their controls through Unity's Input System.
  • Input fields have a margin. The text no longer touches the frame.

Font rules

Bug fixes

  • Font rules follow the text. A rule based on a label's text stayed applied to the next dialogue line, and a size set by a rule was never removed. The rule is now checked again when the text changes.
  • A replaced font follows your changes. Choosing another replacement font left some texts on the previous one.
  • Right-to-left alignment is kept. The alignment chosen for a font in the Fonts tab was lost at each launch and was not included in the published translation.

Backups

Enhancements

  • Old automatic backups rotate. Files left by earlier versions (translations.json.backup, .prepurge, the removed folder) now go with the other automatic backups: only the 5 most recent are kept. Use Keep on a backup to keep it.

UGT Manager

New features

  • UGT Mod records which kinds of text a game shows (TextMesh Pro, UI Text, input fields…), so UGT Manager can display them.
Source: README.md, updated 2026-09-25