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UnityGameTranslator-MelonLoader-IL2CPP-v0.13.3.zip.sha256 2026-09-18 117 Bytes
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UnityGameTranslator-MelonLoader-Mono-v0.13.3.zip 2026-09-18 4.5 MB
UnityGameTranslator-MelonLoader-IL2CPP-v0.13.3.zip 2026-09-18 4.5 MB
UnityGameTranslator-BepInEx6-Mono-v0.13.3.zip 2026-09-18 4.5 MB
UnityGameTranslator-BepInEx6-IL2CPP-v0.13.3.zip 2026-09-18 4.5 MB
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Lines the AI could not translate no longer vanish into the log: they are kept, listed and settled by hand, from a tab of their own. The rest of this version is a long pass over the windows, where what a translation is now reads at a glance, counts say what they count, and saving no longer stops the game.

Translation

New features

  • Lines the AI gave up on are kept and can be settled by hand. A text whose every attempt failed used to leave three warnings in the log and nothing on screen. Translation Tools has a Failures tab now: each line arrives with what the model proposed and what was wrong with it, and you fix a proposal, write your own, skip the line, or exclude the element it came from. The main screen and the corner notification say how many wait, with Fix leading there.
  • They survive a restart. A text with hundreds of placeholders used to burn its three attempts at every launch, a minute or more, while everything else waited behind it. The list is kept beside the translation and read back at load. Only Retranslate on the Failures tab asks such a line again.

Enhancements

  • A long proposal is readable. It folds, the field scrolls, and the seam between the list and the text can be moved.
  • Excluding a failed element takes you to Exclusions, where the rule you just made is visible beside the others.

Interface

New features

  • The status card says what a translation is, in chips. Published, Branch, Up to date, Unpublished changes, Solo work, Review started, Capture only. The community list carries the same ones, so a translation reads the same in the game, in the Manager and on the website.
  • A translation that started from somebody else's credits it. Forked from, with the author's name and how many lines were taken at the time.
  • Backups say which languages they hold. Two flags and an arrow on each row, which is the question in front of ten of them.

Enhancements

  • Counts are where the decision is taken. Compare carries how many lines differ, the card carries how many were never published, and the copy on the site is counted so the notification says how much moved rather than only that it did.
  • Take the Main's version is offered whenever this file differs from the published one, not only when the site moved. Its note says what becomes of the lines that were never published: they are set aside under Backups.
  • Merge with Main is greyed once the Main is known not to have moved since the last merge.
  • A dropdown gets a search field when the list is taller than its room, and not otherwise.
  • Every language list shows flags, and every scrolling area gives at its end.
  • Windows open in place instead of flashing, and grow into position rather than switching on.

Bug fixes

  • A window dragged past the bottom edge stayed there. Its height was saved with the lower half off the screen and nothing left to scroll. The screen now bounds every window.
  • The main screen said the translation held no line and kept Upload greyed until it was closed and opened again. A translation grows on its own, and the screen follows it now.
  • Holding the mouse wheel down opened a gap of a whole screen, and the view fought its way back in jumps.
  • A notification about another translation of the same game read as a fact about the one in use. The corner now speaks only about the translation this game holds.
  • The failed-lines row could never appear. It lived inside a section hidden as soon as a translation existed, which is the only time a line can fail.
  • A count of one was written as a plural.

Performance

Enhancements

  • The periodic save no longer stops the game. It used to serialise the whole file on the main thread every thirty seconds, which is seconds of freeze at tens of megabytes. It is written on a worker now, whole, so a crash mid-write cannot leave a truncated file.
  • A large translation can be published from a slow connection. One limit covered the whole request, so a big file failed and read as a network fault. Each step has its own now.

Shared with the website and the Manager

  • The same facts are decided in one place for the three products: what a translation is, where it stands, who may do what with it, and how a count is written. A translation that reads "Unpublished changes" in the game reads the same on the site and in the Manager, in the same words and the same colours.
Source: README.md, updated 2026-09-18