| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| v0.11.0 source code.tar.gz | 2026-07-27 | 554.6 kB | |
| v0.11.0 source code.zip | 2026-07-27 | 604.1 kB | |
| README.md | 2026-07-27 | 3.7 kB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.11.0.zip.sha256 | 2026-07-27 | 117 Bytes | |
| UnityGameTranslator-MelonLoader-Mono-v0.11.0.zip.sha256 | 2026-07-27 | 115 Bytes | |
| UnityGameTranslator-BepInEx6-Mono-v0.11.0.zip.sha256 | 2026-07-27 | 112 Bytes | |
| UnityGameTranslator-BepInEx5-v0.11.0.zip.sha256 | 2026-07-27 | 107 Bytes | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.11.0.zip.sha256 | 2026-07-27 | 114 Bytes | |
| UnityGameTranslator-MelonLoader-Mono-v0.11.0.zip | 2026-07-27 | 3.4 MB | |
| UnityGameTranslator-MelonLoader-IL2CPP-v0.11.0.zip | 2026-07-27 | 3.4 MB | |
| UnityGameTranslator-BepInEx6-Mono-v0.11.0.zip | 2026-07-27 | 3.4 MB | |
| UnityGameTranslator-BepInEx6-IL2CPP-v0.11.0.zip | 2026-07-27 | 3.4 MB | |
| UnityGameTranslator-BepInEx5-v0.11.0.zip | 2026-07-27 | 3.4 MB | |
| Totals: 13 Items | 18.0 MB | 43 | |
Fonts
Changing a font now takes effect immediately — it previously only applied at startup and fell back to the original.
Replacement fonts reach text the mod could not touch before: popups, folded panels and menus opened later kept the game's original font next to text that had been swapped. This mostly affected games using Unity's classic UI text.
The game's own styling survives the swap — drop shadows and outlines keep the look the developer authored, at the right proportions.
Font sizing was rebuilt: an automatic scale matched to each font's design, plus a deliberate size percentage you control, the two independent.
Pattern-based font override rules now apply everywhere, including text the mod reaches without the game rewriting it.
The detected-fonts list ranks fonts by how present they are on screen, shows that count on each row, keeps the fonts you configured on top, and no longer reorders itself under your hands when you apply.
Fonts also load faster, and several cases where replaced text rendered at the wrong size or disappeared after a scene change are fixed.
Variables and dynamic text
Values the game injects into its own sentences — names, seeds, counters — are detected far more reliably, including when they are composed or nested. They are refreshed while you play instead of only on scene changes, and re-read when a line fails to match.
On IL2CPP builds, this scan could freeze the game. It no longer does.
Text you type yourself is never sent for translation, including the styled copies some games display alongside the input.
Translation quality
The mod no longer re-translates its own output. Games that rebuild text from templates hand it back with the numbers and colours re-inserted; that came back as new text and was translated again, drifting a little each time and filling the file with entries in the target language. It is recognised and left alone now.
Dialogue that reveals character by character no longer freezes part-way when a translation arrives mid-reveal.
Translations that came back with a missing line break at the end are repaired instead of rejected.
Sync and community
Update notifications now act on settings-only changes — fonts, images, exclusions and variables no longer stay stuck on your machine with no way out.
Deleting entries counts as a local change, so the mod stops claiming it is up to date and offering a download that would restore what you removed.
Your vote on a translation is shown again across sessions, in the mod and on the site.
A refused or revoked token signs you out cleanly, with the reason.
Edits made in the browser merge correctly with what the mod holds, and repeated live-edit events no longer apply twice.
Interface
Nearly every control now has contextual help: hover it and the panel tells you what it does.
A coherent dark palette, readable dropdowns with scrollbars and a category filter, panel titles and tabs that stay visible while you scroll, no more spurious scrollbars, and panels that size themselves properly and keep the size you chose.
AI backends
Reasoning can be turned off on models that support it, and the negotiation with providers that cannot be probed in advance is more tolerant — fewer refused requests on unusual endpoints.
Translating the mod's own interface
This existed but had never really been exercised, and it showed. Labels the mod writes itself now reach the translator instead of staying in English, the interface font is selectable so a non-Latin translation stays readable, and a translation file can carry the font it needs so it travels with the work.