| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslatorManager-v0.4.1-full-source.tar.gz | 2026-09-29 | 1.7 MB | |
| UnityGameTranslatorManager-v0.4.1-full-source.zip | 2026-09-29 | 2.0 MB | |
| README.md | 2026-09-29 | 725 Bytes | |
| UnityGameTranslatorManager-v0.4.1-win-x64.zip | 2026-09-29 | 42.8 MB | |
| UnityGameTranslatorManager-v0.4.1-win-x64.zip.sha256 | 2026-09-29 | 112 Bytes | |
| UnityGameTranslatorManager-v0.4.1-linux-x64.tar.gz.sha256 | 2026-09-29 | 117 Bytes | |
| UnityGameTranslatorManager-v0.4.1-linux-x64.tar.gz | 2026-09-29 | 40.6 MB | |
| UnityGameTranslatorManager-v0.4.1-linux-x64.AppImage.sha256 | 2026-09-29 | 119 Bytes | |
| UnityGameTranslatorManager-v0.4.1-linux-x64.AppImage | 2026-09-29 | 37.0 MB | |
| Totals: 9 Items | 124.1 MB | 0 | |
Two fixes for games set up with the one-click: a choice made in Mod defaults now stays after the game's first launch, and a new game gets the language picked for it.
Game setup
Bug fixes
- Choices from Mod defaults stay after the first launch. Turning off "Translate UGT Mod's interface" in Mod defaults was undone the first time the game ran. UGT Manager then showed a difference and offered the one-click again. The same happened to "Translate while I play" turned off with Google or DeepL.
- A new game gets the language picked for it. A target language chosen in the Set up tab before the one-click was replaced by the one from Mod defaults. The source language chosen beside it was already kept.