| Name | Modified | Size | Downloads / Week |
|---|---|---|---|
| Parent folder | |||
| UnityGameTranslatorManager-v0.2.0-full-source.tar.gz | 2026-09-04 | 1.0 MB | |
| UnityGameTranslatorManager-v0.2.0-full-source.zip | 2026-09-04 | 1.2 MB | |
| README.md | 2026-09-04 | 5.2 kB | |
| UnityGameTranslatorManager-v0.2.0-win-x64.zip.sha256 | 2026-09-04 | 112 Bytes | |
| UnityGameTranslatorManager-v0.2.0-win-x64.zip | 2026-09-04 | 42.3 MB | |
| Totals: 5 Items | 44.5 MB | 0 | |
The game list now fills in from a single request instead of one per game, so a large library stops being a minute of waiting. Along the way the card learnt to say which languages a translation goes between, and to stop offering settings it was not going to write.
Your games
New features
- The whole library is asked about in one request. It used to be one call per game, faster than the site allows — so past sixty games the rest came back refused, nothing was remembered for them, and the next launch repeated it. Games beyond the sixtieth simply never got an answer.
- A row says which languages a translation goes between, with flags, instead of only naming it.
- Translations published for a game are counted apart from the one installed in it, so "3 other translations" means three you do not already have.
Enhancements
- The community block sits below what this game already holds, not above it: what you have comes first, what exists elsewhere second.
- A loader version that could not be read is no longer forgotten and asked for again on every launch.
Bug fixes
- A game holding a plugin with no mod loader no longer reads "Ready to play". It says the setup is incomplete and names the missing piece — the state a game lands in after Steam's "verify integrity of game files", which deletes the loader and leaves the plugin behind.
- A game is looked up by the name Unity gives it, so a folder renamed by a repack no longer hides it from the catalogue.
- A translation is never chosen automatically for a game that already holds one.
Setting a game up
New features
- The language a game translates into has a control of its own, beside the mod's shortcut. It is greyed when a translation settles it, and says which translation and how to change it.
- "Set it up in the game" is offered at any moment, not only before the first setup — reopening the mod's own Setup is a way among the three rather than a button somewhere else.
Enhancements
- Taking a translation points the game at its language, from the list and from an installation alike. A game holding a Swedish file is no longer configured for French, which had the mod translating new lines into a second language.
- Mod defaults no longer offers to change a language it will not write, and the one-click no longer announces a change no screen can name.
- Every answer given on a game's card is carried into the one-click, and the way back is offered.
- A game set up inside the mod can fill Mod defaults in, so the other games can be set up from it.
Bug fixes
- Applying a setting no longer writes a copy of it beside the game's own configuration, where it went stale and counted itself as a pending change.
- The comparison shown under a chosen way is the one that way would write, and it appears under that way rather than under another.
The window
New features
- Long lists can be searched — the language picker holds about a hundred and eighty entries, and scrolling was the only way through.
- A game's tabs replace four ways of spelling the same thing.
Enhancements
- The page scrolls instead of the card, the wheel works inside dropdowns, and scrolling has an end.
- The interface answers with a brief movement instead of appearing to do nothing.
- Fields and rows waiting for Apply are marked, from the same list that counts them.
Bug fixes
- A dropdown reopens correctly and shows a refiltered list.
- A picker's popup is drawn with the window's theme instead of no theme at all.
AI models
New features
- The model table is ordered by what was measured, not by name: a model that drops a line ranks below a slower one that does not, and the lightest model that got everything right is marked.
- The figures that decide a model are in the table — what it needs, what it left for the game, what it cost to load.
Enhancements
- Testing a model has a card of its own, and its lists are named.
Security and privacy
Enhancements
- Every download is checked in one place — where it starts, where it lands and what it weighs — and held to the size its publisher states.
- The machine identifier is sent only where the site reads it, and the game and machine are declared only with a token or while linking an account.
- Files the mod writes are resolved through a guard that keeps them inside the game folder.
- The tool hands the command interpreter only the folder it installs itself in.
Knowing what happened
New features
- What was installed in a game is remembered after it is removed. Until now the record lived in the game folder and died with the uninstall, so the tool forgot it had ever been there.
Shared rules
- The account wording, the language rules, the model notes and the translation file size limit come from the library the mod, the site and the Manager share.
- The Manager has the checks the other three products already had, so a rule it decides is verified rather than merely written down.