Use our portable, WebKit-based SDK to effortlessly display modern web content everywhere. Available for desktop apps, game consoles, TVs, embedded device displays, servers, and more. Official API for C and C++, with bindings for more. Render web-content on the GPU via Direct3D, Metal, OpenGL, or your own engine for unmatched visual performance. Render web-content on the CPU via SIMD/parallel for incredibly easy integration with any environment (including server-side!). Ultralight is engineered for peak performance, ensuring minimal CPU and memory usage. Customize low-level platform functionality, integrate JavaScript directly with native code, dive deep into performance tuning, and more. Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems.
Features
- Currently available for Windows, macOS, Linux, PlayStation, Xbox, and ARM64
- Built for maximum portability, optimized for PCs, game consoles, TVs, and embedded systems
- Developed in collaboration with leading AAA game studios, Ultralight is tested and proven in even the most demanding environments
- Choose between our CPU renderer for fast, SIMD-accelerated rendering or our versatile GPU renderer for top-tier animation performance
- Ultralight brings lightweight, WebKit-based rendering to all major desktop OSs
- Integrate seamlessly with your existing application structure or leverage our AppCore framework to do all the heavy lifting for you