Name | Modified | Size | Downloads / Week |
---|---|---|---|
UE4_AxisLocker_Plugin.zip | 2021-12-04 | 20.6 kB | |
README.txt | 2021-12-02 | 879 Bytes | |
UE4AxisLocker.zip | 2021-12-02 | 4.0 kB | |
Totals: 3 Items | 25.5 kB | 0 |
UE4 Blueprint Axis Locker TGU_AxisLocker.h and TGU_AxisLocker.cpp Actor Component to handle the constraint mode in Unreal Engine Blueprints 1. Copy TGU_AxisLocker.h and TGU_AxisLocker.cpp files to /%YourProjectName%/Source/%YourProjectName%/ 1a. If your project was created as Blueprint Only, you'll need to convert it to C++ first. 2. Delete Binaries folder and launch the project. It will recompile it. 3. If recompiling is successful, you can now add TGU_AxisLocker to any actor. Attach it to the component you want to lock. 4. Use [Set New Constraint Mode] node to lock and/or unlock rotation and position axes. 5. If the parent component is ineligible, you'll see an error on BeginPlay and in Log. In such a case you should reparent TGU_AxisLocker to an eligible component. If you want to support the author, take a look at The GoD Unit game on Steam ;-)