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UE4_AxisLocker_Plugin.zip 2021-12-04 20.6 kB
README.txt 2021-12-02 879 Bytes
UE4AxisLocker.zip 2021-12-02 4.0 kB
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UE4 Blueprint Axis Locker
TGU_AxisLocker.h and TGU_AxisLocker.cpp

Actor Component to handle the constraint mode in Unreal Engine Blueprints

1. Copy TGU_AxisLocker.h and TGU_AxisLocker.cpp files to /%YourProjectName%/Source/%YourProjectName%/
	1a. If your project was created as Blueprint Only, you'll need to convert it to C++ first.
2. Delete Binaries folder and launch the project. It will recompile it.
3. If recompiling is successful, you can now add TGU_AxisLocker to any actor. Attach it to the component you want to lock.
4. Use [Set New Constraint Mode] node to lock and/or unlock rotation and position axes.
5. If the parent component is ineligible, you'll see an error on BeginPlay and in Log. In such a case you should reparent TGU_AxisLocker to an eligible component.

If you want to support the author, take a look at The GoD Unit game on Steam ;-)

Source: README.txt, updated 2021-12-02